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  1. #1
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    The great crafting faceslap..

    So, looking at Wowhead's updated profession guides, there's one new thing that's a big chokepoint for profits, and a real slap in the face to folks with certain dual-crafting professions.

    All JC, LW, BS, and Tailoring epic items are limited to 3-total equipped. (Eng is not included, but it's gear is lower ilvl, so will be outgrown sooner). This includes crafted weapons (also includes Inscription staffs but not the offhand).

    So this obviously puts a huge dent in potential profits from limit on sales of the items and their upgrades.

    But it's probably a bigger slap to folks who have paired JC with BS, LW, or Tailoring, or to a less extent scribes that are paired with those. I'm certainly glad my DK JC/BS is not my main, if he were, I'd probably be dropping JC for a non-impacted crafting profession.

    I can see why they put a limit in place, but the limit is too steep. Gonna be a hit on our mains, and in our pockets.
    Last edited by Slickrock; August 10th, 2014 at 03:53 PM.

  2. #2
    US-Twisting Nether
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    I always love "slap in the face" posts - they're endlessly entertaining.

    I'm also enjoying some of the hair-on-fire in the beta general chat about how gathering professions are "ruined", production professions will be "useless", and garrisons have either been (a) nerfed into pointlessness or (b) are harbingers of doom (DOOM!) for those who enjoy profit from selling herbs and ore (pick whichever option generates the most trade channel drama).

    The more people panic, generalize, and jump to conclusions, the greater the potential for gold-making will be among those who are more inclined to observe, assess, and flow with changes. So bring on the hysteria

  3. #3
    US-Eitrigg (A), US-Shu'halo (A)
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    I don't get how this is any different than what we had in MoP. Crafted epics available on release of MoP: Chest/Hands (476 or 496) from Tailoring/BS/LW, Staves/Off-hands from Inscription and Head from Engineering. At most, you were able to equip 4 crafted pieces at a time, and that was only if you were an Engineer, which you couldn't sell to others anyway. Everyone else was restricted to 3, regardless of professions. So why exactly are we complaining?


  4. #4
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    The biggest issue are for those with mains that are dual crafting in specific combos. Say you are JC and BS. You can only equip 3 total items out of anything you could craft.

    For the rest, it certainly puts a damper on potential sales.

  5. #5
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    Well, what epics can you craft now with those profs? I can think of legs and belt at current tier, with no JC epics.

  6. #6
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    Quote Originally Posted by Dakaf View Post
    Well, what epics can you craft now with those profs? I can think of legs and belt at current tier, with no JC epics.
    True, but right now you still have the perks. With those gone in WoD, you get craftable epics instead. But if you can only wear 3, at least for a raiding main, JC paired with gear crafting is a bad choice.

    And like I said, it's gonna limit sales..

  7. #7
    US-Eitrigg (A), US-Shu'halo (A)
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    Quote Originally Posted by Slickrock View Post
    The biggest issue are for those with mains that are dual crafting in specific combos. Say you are JC and BS. You can only equip 3 total items out of anything you could craft.
    I still don't see how this is a faceslap. You're upset that you can't immediately deck out your JC/BS in a crafted 8-piece Truesteel set with Draenic Steel War Axe and matching Taladite rings/necklace? Seriously? We could only equip 3 items in MoP, we will only equip 3 items in WoD. We're not losing anything there. In my opinion it will actually be better because in WoD you can CHOOSE which 3 slots to fill with crafted gear, whereas in MoP you were stuck with Chest/Hands, Head/Feet, Waist/Legs, Staff/Off-hand, etc.

    There will be tons more options for what to craft/sell in WoD, which is GOOD for us. More people will be looking at crafted gear to "fill in the gaps" where they may be unlucky with drops because there are more options for crafted gear. When there's more options for what to craft with limitations on the mats needed to craft it, it leads to less competition per craft and higher prices/margins. If you're worried about it, take a look at the margins for the 553 Tailoring (4 options) vs. 553 LW (8 options) gear. I think you'll find that overall, the margins are better on the LW pieces.


  8. #8
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    ok, ok... perhaps it was the rude realization when Wowhead's guides went up that this restriction was being applied, since this hadn't been mentioned elsewhere.

    Still, for a JC/BS, or similar combos, you are going to loose out somewhat. Better to pair one of Alch/Eng/Ench with one of LW/BS/JC/Tailoring, and have that other gear crafting option on another toon. For us, there's synergy regardless as extra mats can be moved between toons.

  9. #9
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    You aren't losing out having two gear crafting professions on a single toon. What would you gain from Alch/Eng/Ench and having the gear crafting on another toon.
    You will still only be able to have 3 pieces equipped regardless of where they come from. You will still be able to make/use enchants etc regardless of where they come from.

    What you would be doing is trading which profession you want to have available on a level 100 first. So you will need to decide on which profession you prefer to get patterns and such for first, I guess whichever you think will be most profitable.

    Being restricted to 3 items IMO is huge for goblineering; rather than the richest person sucking up a full set in the first few days from every crafter and their dog, instead they buy 1-2 items from us goblins then next week come back for more when we have unlocked new and exciting things. As they continue to replace gear they will continue to buy replacement crafted pieces.

  10. #10
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    I agree with those that don't really see this as an issue. You've never been able to just gear out from your professions anyway, even with 2 like JC and BS coupled. Blizz probably just noticed a loop-hole someone found that would cause every competitive player out there that min/maxes to be forced to go into those specific professions.

    I would be ok if a lot of people freaked out over this and decided to craft less. Less supply = more money in my pocket

 

 

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