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  1. #1
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    Curse Changelog not showing changes.

    The curse client has shown the same 1.1 changelog for a long time.

    Code:
    v1.1
     
    
    • Added options for a secondary price source and for using the lower of two price sources.
    • Added more vendor items.
    • Crafting will now take into account how many each cast of a craft will make when queueing.
    • Fixed a bug with crafts not showing in the Crafting window.
    • The groups of crafts will now be updated when a rescan is performed.
    • Crafting will now take advantage of some of the new TSM APIs in v1.1 of TSM.
    • Fixed a bug with professions not being scanned correctly on non-english clients.
    • Many other minor bug fixes and improvements.
    This does not update with, what I assume are, minor updates. How can we tell if a bug has been fixed/created if we can't see the changes for minor updates along with large updates. Is this intentional, and if so, are the changes shown on this forum/another webpage?

    The last line 'Many other minor bug fixes and improvements.' is particularly strange. As a programmer myself, I can't help but wonder why one couldn't simply elaborate on the particular bugs that were fixed and improvements that are made.

  2. #2
    Sapy on US-Tichondrius(H)
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    Typically the changelogs are only updated when new features are added / big changes are made and are intended for the average person to read, rather than other developers (ie not a commit log). Lua error fixes generally don't make it into the changelog for this reason. You're free to pull the SVN and look at the commit log if you're interested in that. Obviously, nothing major has changed with Crafting for a long time. Starting with 2.0, we'll try to document changes more frequently in the changelogs.
    Last edited by Sapu94; December 19th, 2012 at 06:19 PM.


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  3. #3
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    Thanks for the response. I found the SVN on the project page. I'll stay tuned for the new version and change reporting updates. This is a fantastic addon.

 

 

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