Preamble: Liquidity is a measure of how easy it is for you to turn your commodity into gold. A highly liquid item is something that has a high sales volume; for instance, I'd say Heavy Savage Leather and heartblossom have a high 'indices' of liquidity. Items with low liquidity would be things like 377 crafted pvp armor or Darkmoon cards. They move, but they move very slowly, taking almost two weeks' worth of auctions to get a buyer (these specific examples may be a local problem on my medium population server - Drenden, but you get the idea).
The obvious way to measure this would be to track the volume of sales, but my understanding of the data available to us is that it's impossible to differentiate between when a good sells, gets canceled & re-listed, gets canceled outright, or expires. Never mind all the post-and-sell events that never even show up in the resolution of TUJ!
It'd be pretty amazing to be able to see, at a glance, the likelihood of a sale of any given item. We would know what to obtain and sell to make fast gold, assuming a positive profit margin. But i don't see any obvious way of getting around the fog of war imposed by the current data limitations. Any ideas on how we might go about quantifying such a thing?
The other question would be, if we DID index the change in number of auctions, how reliable would it be as a measure of volume? Like meaningless? Or 30% accurate?
