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  1. #1
    ExtremeEagle's Avatar
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    Question Question: Crafting - Tailoring

    When setting up your queue with Tailoring, is there any way to get TSM to treat cloth and bolts interchangeably?

    After positive experiences with TSM in JC, Inscription, and Enchanting I decided to try it out with Tailoring today since I had a good supply of Embersilk bolts put back. TSM, however, didn't notice these and queued up a full amount of bolts for everything I wanted to craft. Basically it broke it down that XX item takes 10 bolts, 10 bolts takes 50 cloth, so you need to have 50 cloth to start.

  2. #2
    I've been using TSM for my tailoring for a few weeks now and haven't noticed this problem. Have you manually set a price on either cloth or bolts, making it think that one is cheaper than the other? Are you sure it isn't just making sure you have enough bolts for everything before it starts making all the finished items? Can you workaround the issue by manually clicking the name of the finished product in the TSM crafting window so it uses your old bolts rather than making new ones first?

  3. #3
    Kathroman's Avatar
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    I was having a similar problem with leatherworking last week, but much, much worse. I would queue a bunch of recipes that required higher level leather, and it would want me to purchase approx. 10,000 ruined leather scraps and work my way up.

    I believe this has been changed, and I think it will scan all possible routes when you do your buying scan and choose the cheapest option - the same way it does with herbs when restocking glyphs. I just queued up a bunch of leather goods last night and didn't have any issues.
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  4. #4
    Sapu94's Avatar
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    It will queue whatever is cheapest. The known issue here being that it doesn't take into account what you might already have. So in your case, if you have a bunch of bolts but it thinks buying cloth is cheaper than buying bolts, it'll queue up a bunch of bolts to be crafted. However, iirc, if you put the bolts into your bags (and maybe hit restock queue button again), it should notice them and queue up less bolts to be crafted accordingly.

    Unfortunately I don't have a tailor or LW so just going off of how I understand the code to work (and to top it off that's one of the few pieces of code I didn't write). Let me know if this helps at all / what you figure out.


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  5. #5
    Quote Originally Posted by Kathroman View Post
    I believe this has been changed, and I think it will scan all possible routes when you do your buying scan and choose the cheapest option - the same way it does with herbs when restocking glyphs. I just queued up a bunch of leather goods last night and didn't have any issues.
    I'm not sure I trust it entirely yet (only started using it this weekend). I went to queue some glyphs and ended up buying a stack of felweed for 170g! There were plenty of Cata herbs up at 60g/stack.

    I was only playing around with it for glyphs tho so its no biggie. TBH, I haven't crafted glyphs since before the 1 ink to 3 change so my stockpile is running very low and I want to get back into that market. What I prefer to do anyway is have a huge stock of premade inks, so I'll be sticking to purchasing herbs with AuctionLite for the time being.
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  6. #6
    Kathroman's Avatar
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    Quote Originally Posted by Moravec View Post
    I'm not sure I trust it entirely yet (only started using it this weekend). I went to queue some glyphs and ended up buying a stack of felweed for 170g! There were plenty of Cata herbs up at 60g/stack.

    I was only playing around with it for glyphs tho so its no biggie. TBH, I haven't crafted glyphs since before the 1 ink to 3 change so my stockpile is running very low and I want to get back into that market. What I prefer to do anyway is have a huge stock of premade inks, so I'll be sticking to purchasing herbs with AuctionLite for the time being.
    I think the problem you ran into there is that the Ink traders aren't a factor for TSM, so while you might consider the price of a Cata herb as a source for other inks, but I don't believe TSM does.
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  7. #7
    Sapu94's Avatar
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    See http://consortium.stormspire.net/sho...ebug-Log-Dumps if you are having issues with shopping (which is sort of off topic for this thread).


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  8. #8
    ExtremeEagle's Avatar
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    Quote Originally Posted by Sapu94 View Post
    It will queue whatever is cheapest. The known issue here being that it doesn't take into account what you might already have. So in your case, if you have a bunch of bolts but it thinks buying cloth is cheaper than buying bolts, it'll queue up a bunch of bolts to be crafted. However, iirc, if you put the bolts into your bags (and maybe hit restock queue button again), it should notice them and queue up less bolts to be crafted accordingly.

    Unfortunately I don't have a tailor or LW so just going off of how I understand the code to work (and to top it off that's one of the few pieces of code I didn't write). Let me know if this helps at all / what you figure out.
    I had the bolts in my bags, and tried clearing/refilling the queue a couple times. Since it wanted to make it's own bolts it had 1k or whatever Embersilk Cloth in the required mats, therefore it wasn't even looking for bolts.

    EDIT: Also as far as shopping for tailoring goes, it seems like it would work better if it worked like a milling search. Cloth may have been cheaper at the start but it's possible halfway through buying your required mats you'll push the price of cloth above the current price of bolts on the AH.

    For example, let's say you need 1000 cloth. You buy 500 at 2g each, and the next lowest is 500 for 3g each. However, there's 100 bolts up for 11g each. If it locks into buying cloth being cheaper at the start, you may ended up losing out on 4g per bolt.
    Last edited by ExtremeEagle; March 15th, 2011 at 01:04 PM.

  9. #9
    Sapu94's Avatar
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    I'll look into it later today and see if it's taking into account mats you already have before queuing intermediate crafts (and fix it if it's not).

    As far as shopping, yes that would definitely be good and is definitely on the TODO list. But, that is definitely a huge amount of work to do. For example, say you buy a bunch of bolts because after the first 10 cloth bolts are cheaper for example, then crafting has to somehow figure out what you did and re-do the queue to compensate. It can be done but it'll take a while to get it implemented and working correctly and there are a few other big things on the list before it including fixing your original issue.
    Last edited by Sapu94; March 15th, 2011 at 01:13 PM.


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  10. #10
    Sapu94's Avatar
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    I may have fixed this but as I said I don't have a tailor or LW so can't test it myself. Give r336 a shot (http://wow.curseforge.com/addons/tra...rafting/files/) and let me know if it's any different (better or worse).

    Thanks


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