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Thread: Advice

  1. #1
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    Advice

    Alright so i need some general advice in gold making and ill tell you where im at.

    I just transfered to a new high pop server with a character. This is my only 90 and i dont really have any interest in having an army of alts all crafting away. I currently have herb and inscription maxed with all glyphs.
    In just making glyphs im bringing in about 3-5k per day and id like to increase that. What would be a good secondary profession to pick up. Id prefer not jc, if only because i already spend half my day at the mailbox. I was thinking about tailoring since (im a mage) i can use some items, and bags seem to be steady sellers.
    A second problem is the price of Fool's cap. Im assuming there is a botting wave on my server but fools cap is going crazy cheap right now. When i transfered (5 days ago) it was going 55-60 a stack. Yesterday someone posted 450 stacks at 44g each which i bought. Today there are 150 stacks in the 35g range. It feels like im working and working just to build a ink supply. It wouldnt be terrible but all the gold i have on this server is 50k(was more but bought herbs). What would be the best way to handle this, and should i keep buying or ?.

  2. #2
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    Wanted to outline a bit more my ink problem.
    right now fools cap is selling for 35g each
    Starlight ink is selling 65 each, so just milling and selling starlight is a hefty profit, im jsut worried if this gets too profitable that others are gonna move into my territory.
    At the same time I have all this starlight ink, and while i dont want to make it easier for my competitiors to make darkmoon cards i worry that i might be holding these inks for nothing but shoulder enchants (a steady seller)
    I just dont want to get too invested in this and watch as the herb market collapses.

  3. #3
    US-Whisperwind(A)
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    Do you mean secondary as in Fishing, First Aid, Archeology and Cooking or as in your planning on dropping Herbalism and your looking for a replacement?

  4. #4
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    Are you making Shoulder enchants? I move both the epic and rare shoulder enchants fairly regularly. I'd imagine on a larger server that should be a good outlet for your inks. Also, don't forget Mysterious Fortune Cards. I still move those fairly regularly without barking. If you're spending time at mailbox anyway you'll likely make a bunch of sales as you chill.

    For a second prof, have you checked you AH for the margins on Leatherworking Leg Armors? They do very well for me. I'd only choose LW on a toon you'll play regularly though as there isn't much else to make for profit. Tailoring is decent if you'll actually use it for your toon, but at least looking at my own server, there isn't much room for profit.

  5. #5
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    I mean dropping herb and getting something else. My last server was so slow that i leveled herb just so i could level inscription, You couldn't buy the mats to level inscription at any cost.

    I have been making shoulder enchants but only the epic sell. I think at a price point of 35 for regular or 160 for epic people day screw it get epic.

    Looking at TUJ mysterious fortune cards are going at 9 gold each with almost no s upply. IF i wnt out and barked im sure i could get some sales.

  6. #6
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    I keep shoulder enchants at > 375 and > 125 on my server Horde side and fetch quite a bit more Alliance side when I remember to post. I guess that margin makes a huge difference.

    It dawned on me that if you already have herbs and herbs are cheap on your server...why not alchemy? Since JC is not of interest to you, try potion or flask spec.

  7. #7
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    I don't have the clout to move enchant prices that much. The main problem is with herbs. Being cheap all other prices are dropping as well. It costs me about 70 gold to make shoulder enchants and I'm selling 150 plus. Ill look into alchemy when I get home.

  8. #8
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    I'm personally loathe to not have at least one gathering profession in my stable, especially if it's my only toon on the server.

    A gathering profession at the end of the day will *always* garner income. It might not generate sales and income that will rival crafted professions to make you wealthy, but it's always the back stop in your stable of options to ensure you can have a steady stream come what may.

    3-5k on your main doesn't sound like a huge income, but I'd be looking at branching into other areas of your trade and see if some of the more looked over markets still have a profit.

    Rather than hitting one exclusive market (where you might not have majority market share), you could be struggling to break into the market and secure a position. You can still generate profits fine in such a competitive environment for sure, but it will require more babysitting to achieve.

    Also take a look at your raw herbs to double check that milling is actually more profitable. Sometimes it can be simpler to just sell the raw herbs (although this is not often the case).

    Now, if you want to branch out more (and take advantage of that herber) I'd also consider rolling up a DK as well. Out of the starting zone at level 58, you'll have another two profs you can get to 300 in short order. You can use this to supplement your main with a lower level support profession team (maybe tailor or enchant and alch?) which will undoubtedly bolster your 3-5k turn over. You can also use this toon for low level transmog farming and flipping on the AH.

    Back to your main, look into the ironpaw shuffle for easy profits right now (very server specific) and don't discount your secondary professions in Cooking and Fishing. Both are quite profitable atm as well.

    There's still many ways to generate income in the game (even with the one toon) but as with all things, you have to put in thought, time and effort to get the rewards. Especially since you're new to the server and have no established markets to exploit, you'll either have to outwit the establishment or resort to brute force in a trade war and hope your opposition is weak.

    Good luck!

  9. #9
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    You have gotten some good advice, I would say just from personal experience though, don't pick up tailoring expecting it to help you. It can provide a steady income but not the larger numbers you will see with another profession.
    Realise the impotence of proof reading everything you publish!

  10. #10
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    I agree with Saggy about tailoring. Also keep in mind you don't need an army of alts. One more character leveled up to only 85 would allow you to add jewel crafting, enchanting, and alchemy to your list of professions. (You only need to be 80 for max level professions, but you will want to train at the MoP trainer for jewel crafting to learn your serpents eye cuts) Those 3 coupled with your current max level inscription will allow you to branch out to more markets, and provide a hefty increase in your daily sales.

 

 
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