Inflation is a huge economic factor. It's something that has affected all of us, it's something that a lot of us probably understand, but as far as I can tell - no significant effort has been made to quantify it.
Based on prior discussion in this thread: http://consortium.stormspire.net/gen...sh-flow-2.html
Especially towards the end of it, I thought we could collectively take a stab at it.IMO, the 2 biggest factors to pin down (open for discussion, of course) would be rate of gold entering the economy via dailies, and rate of gold leaving the economy via repairs. If I'm missing any significant sources of gold in/gold out, let's discuss them, and their implications on a effective calculation.
In light of that, I will make the following assumption: (by all means, disagree with me - this is off the top of my head, and not necessarily based on anything concrete)
1)The average lvl 85 daily rewards 16g
2)The average player will complete 10 dailies every day
Based on that, the average person would be earning 160g every single day, PER character.
Repair calculations are based on information located here:
Durability - Wowpedia - Your wiki guide to the World of Warcraft
Repair assumptions:
1)The average person has a fairly even mixture of rare and epic items
2)The average person suffers approximately 20% durability loss per day
3)Average Item level of 350 per person
based on that, the average person would have approx. 800 durability across all their items, and would require 160 durability points to be repaired every day.
So, 160 * (350 - 32.5) * 0.0375 silver = 1905 silver, or 19g05s, per day, PER character.
That would give us a net increase of 140.95g PER character.
GLARING DISCLAIMER: I don't believe my numbers are accurate. However, hopefully they can serve as a launching point for some meaningful discussion/data gathering to arrive at a more accurate number.
Known omissions:
-Cash Flow guild perk
-AH fees (would like to hear some discussion about this one, and how big a factor it IS/should be)
Let's discuss...
