I'm confused as well with the proposed mining/herbalism changes.
The problem is not high level toons going back an leveling mining/herbalism. They have flying mounts so it's very quick for them to gather nodes.
The problem, as Nam, mentioned is that you out level your gathering profession too quickly. I had this problem with skinning lately on an alt. I had to stick around in a zone and kill grey mobs just to catch my skinning up before I went to the next zone. Herbalism and Mining have the same problem where you don't come across enough nodes to keep up.
Their scaling idea doesn't really make sense either. You only average like 2 herbs per node anyway. It's not like you're getting 6+ herbs that could be linearly scaled down based on profession level.
The catch-up mechanisms for cooking and blacksmithing are convenient but they're not cheap. It should be cheaper to do it the traditional way. The catch-up is for convenience and convenience always has a cost associated with it. Perhaps allow people to pay for gathering training; they don't go out and gather, they just pay gold for the level increases. That's convenient and it has a cost. The cost should go up based on your player level, so a max level might pay 2g/level whereas a lvl 10 might pay 1s/lvl. So you can use it to catch up at the trainer if you didn't gather enough while leveling, but you don't get the gathered herbs out of it.
It's kind of funny how Blizz says they want people out in the world but with this proposed change, I guess they mean the world is Pandaria; forget about those old zones.
I think that the idea of CR AH is extremely dangerous. I dislike CRZ as it is and CRAH just makes it worse. They need to just merge the servers or have fixed CR communities that are treated like the same server; it can't be random groupings. I want to know who I'm competing against and I don't want to compete with more dupers and more bots. If I wanted to be on a really high pop server, I would have characters on one.
Regarding the other questions, I was surprised they commented on "thinking" about the AH mini-game or however we want to refer to it; but the rest of the answers were rather lackluster; just polite ways of saying "No, we have no intention of trying to improve this part of the game."
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Your character leveling faster than your gathering profession for a given zone is a separate problem. I never realized people had this problem--I usually max my herbalism and mining about halfway or two-thirds of the way through every expansion, but I haven't leveled a toon from 1 to max on gathering since probably Burning Crusade. Are you having this problem with new content or in leveling new toons through old content?
Last edited by EnigmaticClarity; March 14th, 2013 at 09:44 AM.
First I am shocked that Ghostcrawler responded to any auction house quesiton.Would you consider increasing the maximum time for auctions to something like a week or a month?
A: Generally, my instinct is to make the auctions shorter and shorter. My sense is that many players want the item immediately. Using the Buyout option and sitting and waiting to see if a low-ball bid ended up winning is something attractive only to players who are playing the auction house, as opposed to just looking for a gem or enchant.
Second this proves Ghostcrawler has no idea what happens in game for the buyer and seller.
Every purchase is because someone wants there gear, gem, glyph, enchant, NOW. NOT LATER. NOW. NO ONE HAS PATIENCE ON RAID NIGHT.
The fact that Ghostcrawler does not want to extend the time allowed for an auction to extend from 48 hours , because he wants to create a bidding environment like Ebay, means Ghostcrawler does not understand people do not bid unless at the BMAH for rare mount.
- The amount of items put up for bid only versus the amount of auctions put up for buyout.
- The amount of items put up for buyout that are actually purchased via bid.
- The amount of items put up for bid only that actually get sold.
If Blizzard wants to put more focus on the bidding AH environment, then they should adjust the bid to buyout % ratio.
For example, set the highest possible bid amount set by the seller as = Buyout Price - 30%. If a player puts an item up for 1,000 gold then the maximum bid amount they can set would be 700 gold. The seller can decrease the bid further to say 600 or 500 gold, but never increase it.
Because lets face it, hardly any seller in their right mind sets their bid amount significantly lower than their buyout amount unless they are trying to manipulate the item rankings on the page (which I don't think is possible anymore anyways). Everyone just sets their bid price to as close to buyout as possible, or has their addon configured to make it 1% below.
Again, as you said, players want their items NOW. World of Warcraft is not a game for the patient and Blizzard has make statements agreeing on that fact, and further acting on it by making reward easier to get and and events more closer together. By trying to apply the OPPOSITE ideology to the Auction House just shows how little they seem to understand of it.
I agree, I think that a purely bidding based system works wonderfully on a novelty shop such as the BMAH, but not for every day buying and selling.
Allowing sellers to list their items up for longer periods of time would also increase the amount of gold they spend on deposit fees. This would therefore:
- Serve as a further gold sink. Consider making the listing times beyond the current 48 hours as a premium feature where players have to pay a significantly higher deposit fee.
- Slightly discourage undercutting wars. Currently loosing the deposit on a 48 hour listing doesn't mean much. But introduce the longer duration with a higher price and players will think twice before canceling.
This provides a greater incentive for players to actually bother looking at bid prices
For example if they make it 30%, then a player who puts an item up for 100g automatically also sets a compulsory 70% bid of 70g. They player has the option to DECREASE the bid even further to 60g or 50g, etc, but never more than Buyout price minus 30%.
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His first statement agrees with your assertion that most people just want to buy stuff immediately. He goes on to point out that using the buyout option AND bidding is attractive only to auction house players. Using buyout and bidding are mutually exclusive--there are no other options for buying from the AH, and you have to choose one or the other. He must have meant something else. Since he seems to prefer buyouts and thinks that making auctions shorter and shorter favors them, I'm guessing he didn't mean to say that buyouts are attractive to AH "playas" but thinks that bids are. What's further confusing is that if that's what he meant, he seems to be mistaken. Long auctions DECREASE the chance you'll get an item on the cheap through a low bid by increasing the time that it's available to be bought out. If he's really concerned about bids without buyouts, then they can easily just make the max time you can list those auctions shorter than ones that do have buyouts.Originally Posted by Ghostcrawler
So the statement as a whole is confusing. My best guess is that he misspoke his thinking, and that his thinking is wrong. I may be interpreting his mis-speak the wrong way though.
Last edited by EnigmaticClarity; March 14th, 2013 at 09:53 AM.
More important to me is the spawn rates on mining nodes. I really hope that if they shift the miners to be able to use only the newest ore nodes to level that they adjust the spawn rates to compensate.
I'm both impressed that you got Blizz devs to answer AH-based questions and disappointed in their understanding of your questions and their own systems. In particular regarding the way their AH works. It is already confusing to new players and counter-productive to almost everybody. I'm happy to keep profiting from their poorly designed AH interface, but they should be motivated to improve it, not for us but for the plebes who buy our stuff.
Here's an example:
A: Yeah, that makes sense. I think we’d consider it if there was a slick way to limit it to just certain items. For instance, you could pretty much always assume there will be a flask on the AH so having a longer limit doesn’t have much effect there, and as I said, it seems like the default behavior is just to use buy out anyway. For things where players are actually bidding (and in the sense that they want the item, not necessarily just to relist it as a profit) I worry longer durations would just be annoying. I can’t claim we’ve thought about it whole lot though.
This is their second answer to a question they still don't understand- they say that most people don't bid, they buy out. And they are right, but the point of longer auctions isn't to create a 2-week long bidding war, but to increase availability of rare trade mats and patterns etc. If they aren't going to fix the broken profession leveling scale then I want to be able to post Rugged leather, large prismatic shards, and Thorium ore for a week so it's there when somebody needs it, not to mention rare transmog gear and mechano-hogs.
Overall a promising direction though, so I should stop complaining.
I think the thing that really stood out for me was the comments on the farm...
Firstly it shows a general lack of imagination on the part of the developers that this was little more than a side project rather than a planned improvement to the whole daily grind mechanics.
For myself personally i found the farm to be the biggest step forward in the whole expansion really, it was something completely different and out of the box. As i have mentioned in my diary it was a big shame this was only really fully implemented at level 90.
Secondly it seems they have taken note that the farm has been a signature part of the expansion and hopefully they will take this to mind in future for rep grinds and even just a whole new side to the game.
Past that i think there is nothing past the obvious really...they don't really understand the player base in regard to the economy and how they interact with the AH. They lack imagination which has been shown by their lack of initial enthusiasm for the farm and for ways to solve the prospect/mill all (As the issue is supposedly that the game doesn't know which you want to process then just make milling/prospecting a actual profession window like any other with all the potential herbs/ores listed so you can choose one to process and click all?)
Last edited by Thefluffyrocker; March 14th, 2013 at 10:37 AM.