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  • Guide to Garrisons for the Goblin

    Guide to Garrisons for the Goblin

    This guide is designed to give the inner goblin everything you ever wanted to know about garrisons in WoD to help you in your gold-making adventures (ok maybe not everything, but a lot). The goal is that when you have a “How do I…” or a “Where do I get…” question, you can refer to this guide and easily have your answer or at least get you started in the right direction rather than searching through countless pages and comments on Wowhead or the many blogs/forums across the internet. I’ve done the homework for you. Please be aware that this body of work is NOT my own. The information here is simply a collection gathered from a number of websites and threads both here and across the internet all brought together to one easy resource.


    The Basics


    Your New BFF
    Let me introduce you to your new gold-making BFF, the garrison. Learn it, love it, make sweet magical treasure goblin babies in it, because if you are a profession junkie like me, it will be the key to your gold-making adventures in WoD.

    Garrison Buildings
    The basic structure of a garrison is simple. You establish a base, then grow and develop it into a fortress. Once fully developed, every garrison will be capable of building a mine, an herb garden, a fishing shack and a pet menagerie. In addition to these, each garrison will be capable of building an additional three small buildings, two medium buildings and two large buildings based on player preferences.

    Small Buildings – Profession Buildings (Alchemy Lab, Enchanter’s Study, Engineering Works, Gem Boutique, Scribe’s Quarters, Tailoring Emporium, The Forge, The Tannery), Salvage Yard, Storehouse

    Medium Buildings – Barn, Gladiator’s Sanctum, Lumber Mill, Lunarfall Inn (A)/Frostwall Tavern (H), Trading Post

    Large Buildings – Barracks, Dwarven Bunker (A) / War Mill (H), Gnomish Gearworks, Mage Tower, Stables

    Work Orders
    Many, but not all, of your garrison buildings will have the option for Work Orders. A work order is essentially a task given to an NPC in your garrison building to convert one material into another. A single work order takes 4 hours to complete, but they can be queued so one will start as soon as the previous is completed. How many you can queue varies depending on the level of the building, whether or not you have a Storehouse and if so, the level of the Storehouse. Once a work order is complete, a crate will appear in your garrison building which you can open to collect your new materials. Take note that adding a follower with the appropriate trait to a building with available work orders will increase (usually double) the yield from the work order (more details below).

    Read on...
    This article was originally published in forum thread: Guide to Garrisons for the Goblin started by UtesDad View original post