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  • And So The Pyrite Ore Debate Comes to and End? Black Iron Ore Datamined!

    BAM, as Stede just reported, a new Ore has been datamined from beta servers, and it's getting people talking. And according to its item data string, Black Iron Ore is prospectable!



    Still, I'm not entirely convinced that Pyrite will lose its value. I'd wager that Pyrite will indeed prospect into epic gems, and Black Iron Ore possibly prospecting a higher rate of epic gems, and possibly even legendary gems. This follows the progression we've seen in past expansions;

    Vanilla: No gems.
    TBC: Rare gems - very accessible. Epic gems - very inaccessible.
    WotLK: Rare gems abundant. Epic gems - very accessible.
    Cataclysm: Epic gems - very accessible. Legendary gems - very inaccessible.

    This is also in line with the legendary item progression. Indeed, three legendary items have been datamined from 4.1 and 4.2, which is totally unprecedented. Blizzard also mentioned that Cataclysm may be the first expansion to feature an Artifact quality item;

    Quote Originally Posted by Zarhym
    [...]perhaps even an artifact quality item, but we have to be careful with these. Don't expect stat budgets to be higher than legendary weapons. Artifacts may simply provide aesthetic benefits or cool on-use effects.
    There you have it folks. You heard it here first. Legendary Gems from Black Iron Ore!

    Sterling beaming out!
    This article was originally published in forum thread: And So The Pyrite Ore Debate Comes to and End? Black Iron Ore Datamined! started by Sterling View original post
    Comments 19 Comments
    1. Mugsley's Avatar
      Mugsley -
      I thought the initial definition of Artifact quality was "1 per server"? I can only hope that changes.

      This is very interesting, and gives a little bit more fuel to my "it's called Pyrite for a reason" debate.
    1. Kathroman's Avatar
      Kathroman -
      Artifact items / legendary gems might also be just the thing to win people back from RIFT.

      Good move on Blizzard's part, imo. Black Iron Ore FTW!!
    1. Traumatic's Avatar
      Traumatic -
      By patch 4.3 we're all going to be rocking Artifact quality gems, lest we be considered scrubs who only have the Legendary ones. I, for one, welcome this change.
    1. Zerohour's Avatar
      Zerohour -
      TBC gems were very accessible, almost overly accessible - provided you were in a guild that raided and did it well. If you were getting past 2 bosses in Battle for MH, you were definitely flush in gems. The dropped like candy in BT. I was sporting epic gems by late summer of TBC release. With the release of 2.4 they became the reason to complete your daily heroic.

      Hmm, I see a distinct nomenclature similarity... Dark Iron Ore... Molten Core ... Black Iron Ore... Firelands... The Firelands instance (per Blizzcon 2010) had the feel of an upgraded Molten Core - a raid with a definite flow. Back then you collected stacks of the ore from random veins inside the Core just so you could make a trip to BRD and make bars so you could gear your tanks for Rag and Vael. I'm betting dollars to doughnuts that Firelands will have mineral veins scattered throughout that will mine both the ore and the rare epic gems. Don't get too excited because Blizz used to have a habit of doing this...

      So here's the call: You will have to bring a miner with 535+ Mining skill (enchants, just like Vanilla) to Firelands. Blacksmiths are going to be charged with making the new tank/dps/healing gear, so because gear > gems, these frickin' ores are going to be on par with ridonkulous in price as all the guild leaders with half a brain are going to require gearing their tanks and healers first. These ores are not going to be 2 fer 1 smelting either, count on it. I wouldn't be surprised if they follow the Dark Iron recipe requiring a gem and elements.

      This will make pugging incredibly dicey, because all the miners are going to be falling over themselves to get to the veins first, pulling all the trash mobs and wiping the groups. I can't wait to hear about it!
    1. Unregistered's Avatar
      Unregistered -
      One of the better April's Fool jokes I've seen today! :-)
    1. Zerohour's Avatar
      Zerohour -
      It's unfortunate, but I don't participate in April 1st jokes. I expand on them!
    1. Miggity's Avatar
      Miggity -
      I hate you guys. I almost started selling my entire stock of pyrite.
    1. Xsinthis's Avatar
      Xsinthis -
      Quote Originally Posted by Miggity View Post
      I hate you guys. I almost started selling my entire stock of pyrite.
      Free thought, its a good thing
    1. Jini's Avatar
      Jini -
      Guess we now know this isn't serious gold making site.
    1. Sponsor's Avatar
      Sponsor -
      Quote Originally Posted by Jini View Post
      Guess we now know this isn't serious gold making site.
      And blizzard isn't a serious game company, and wowhead isn't a serious informational site, ... ;P
    1. Random's Avatar
      Random -
      Quote Originally Posted by Jini View Post
      Guess we now know this isn't serious gold making site.
      Don't know about you but ima make some serious gold from this.
    1. Stede's Avatar
      Stede -
      I mean - it was just Sterling's thoughts on what could happen. It's all talk until we see epics on the PTR. Black Iron was definitely datamined during the Cata beta - but that could mean anything at this point.
    1. Drrwho's Avatar
      Drrwho -
      And as this wasn't something plastered all over MMO-Champ, I don't think this is an April Fool's joke. I can totally see a new ore like this being introduced. Just as Zerohour mentioned, Dark Iron Ore was the new ore in Molten Core. And now, Firelands is a somewhat revamped type of MC zone, and Ragnaros is back. It would make sense to have a new ore, Black Iron Ore, come from Firelands, to keep that theme going.

      And yea, Black Iron Ore will cost ridiculous amounts of gold initially and for a good while into 4.2.
    1. Xsinthis's Avatar
      Xsinthis -
      Quote Originally Posted by Drrwho View Post
      And as this wasn't something plastered all over MMO-Champ, I don't think this is an April Fool's joke. I can totally see a new ore like this being introduced. Just as Zerohour mentioned, Dark Iron Ore was the new ore in Molten Core. And now, Firelands is a somewhat revamped type of MC zone, and Ragnaros is back. It would make sense to have a new ore, Black Iron Ore, come from Firelands, to keep that theme going.

      And yea, Black Iron Ore will cost ridiculous amounts of gold initially and for a good while into 4.2.
      Yea but this isn't new. It was added in 4.0.3 and...errr....deactivated. And it could easily just have been a joke from the "gold community". Either way I'm stickin with pyrite stockpiling.
    1. Mugsley's Avatar
      Mugsley -
      I'm sticking to my Wrath strategy: buy raw epic gems and cut for profit. I got burned hard trying to stockpile Titanium ore in the lead-up. This way, absolutely no risk involved with the ore.

      Even with the cut/flip strategy, epic gems were one of two main income streams that pushed me to the old goldcap.
    1. Xsinthis's Avatar
      Xsinthis -
      Quote Originally Posted by Mugsley View Post
      I'm sticking to my Wrath strategy: buy raw epic gems and cut for profit. It got burned hard trying to stockpile Titanium ore in the lead-up. This way, absolutely no risk involved with the ore.

      Even with the cut/flip strategy, epic gems were one of two main income streams that pushed me to the old goldcap.
      I used this strategy too in Wrath, for a long time I had a tank who sold queues sell me epics I want from the badges he earned. Good times.
    1. calianna's Avatar
      calianna -
      There are no plans for epic gems in this expansion.
    1. Zerohour's Avatar
      Zerohour -
      Quote Originally Posted by calianna View Post
      There are no plans for epic gems in this expansion.
      Very nice, I will go with this!

      Hehe, I had an in depth discussion with a new guild member about Pyrite speculation. Nobody really knows who I am on the server, except a few who salivate in the guild bank windows and ask if they can have the spare Tsunami trinket because we have so many (:rollseyes: yes, I allow them to view the wealth of the guild bank but no touching!) and I must be rich because we have all the bank slots.... I found it amusing that everyone seems to be stockpiling and are so steadfast that the introduction of a new ore JUST CAN'T HAPPEN!!!1! Oh and they joined during Wrath.

      Blizzard has introduced new types of veins and it's always been in raid instances (MC, ZG, AQ, BfMH). I still believe that they reverted to their roots of giving the best to the best and will follow up with availability to everyone else later. It's up to all the server monopolizers to keep this stuff out of reach when it is implemented, except for the very wealthy. Ah la Large Obsidian Shards.

      And I agree with whoever, this is not a serious gold making site, please train your mining and herbalism and help a starving WoW Industrialist.
    1. Kathroman's Avatar
      Kathroman -
      Quote Originally Posted by Zerohour View Post
      And I agree with whoever, this is not a serious gold making site, please train your mining and herbalism and help a starving WoW Industrialist.
      Seconded. You will be paid well for your efforts!
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    Thread Starter: Nunc

    Revising several previous guides and my own experiences in the start of WoD, in hindsight there was a considerable amount of information and optimal paths missing (sometimes even unclear and outdated information was included). If it's not too late for you, I am now decisively following a path that I consider most worthwhile!

    So, after you've checked leveling guides and garrison guides (like the excellent Guide to Garrisons for the Goblin or the most recent and finally complete Wowhead guide for the full list of quests: Quests to Unlock a Level 1 and Level 2 Garrison), how do you actually plan the path you will take while leveling your own characters? What is your optimal garrison efficiency at each character level? You can't do everything at once and it can be overwhelming!

    I needed a guide that was clear and straight to the point and couldn't find one, so I thought and experimented and reached my own conclusions. They seem fairly optimal that they can be recommended for everyone. Going forward, you can use most or all of the suggestions here, and I'd like to put it up for discussion, so share things you've done differently or better!

    It focuses on Garrison and Follower leveling, as well as professions buildings, and on telling you "what to do right now" rather than presenting yet another generic "how the system works", which is hopefully more useful to you. I'm mostly presenting the Alliance version of the quests but starting to add Horde now (could use your help since I don't have that high Horde characters).

    ADVANTAGES OF THIS GUIDE

    • Focuses on maximizing yields from professions buildings at the Garrison (including followers);
    • Answers the question: "I have several characters to level and many things to do but what's the best I can get out of them at their current level - what's the best next step?";
    • Get to the next "thresholds" as quick as possible according to what is actually possible for you;
    • Clearly states how to skip level 98 requirements for Medium building (getting it at 94) and what to do with it;
    • Assumes you have some background knowledge or know where to go from here and doesn't flood the screen with every minor detail.


    GUIDE

    90 = Intro Quests (Dark Portal/Tanaan Jungle & Garrison). [<60 mins]
    • Unlock Level 1 Garrison (start passive Garrison Resources generation);
    • Optionally, do the first follower quest and mission, especially if you are going to have an Alchemy building on this character (that's the trait you get to start with, so you can level it straight away). Can also do some more early missions to check how the traits rolled on your starting followers (if particularly lucky, that may help shape your next decisions).


    90-91 = Unlock first profession Small Building + Learn Draenor (crafting) profession recipes for CDs and 700 cap. [<15 mins]


    90-91 = Unlock Level 2 Garrison (Tier 2 Town Hall). [<30 mins]


    91-92 = Get any followers easily found in the Garrison starting zone, especially those that match your professions.
    • Specifically, in Shadowmoon Valley / Frostfire Ridge you can always find (check other guides for how-tos): Alchemy (A / H), Jewelcrafting (A: event, just attack any wolves coming up or talk to the NPC first / H), Blacksmithing (A / H), Leatherworking (A / H), Herbalism (A / H); Engineering (Alliance only: chosen from among 3, the others aren't particularly good);
    • Start leveling them up through missions as you level to 92 - it's always hard to juggle the time spent relogging to do missions and level up followers (check links at the end for addons to manage this faster);
    • The herbalist is useful in order to choose to get 100% Frostweed from the Herb Garden (only for characters that are going to 96 later).


    92 = Unlock Mine (Lunarfall Excavation / Frostwolf Mines) and upgrade it to Level 2.
    • This unlocks not when you reach Level 2 Garrison, but when your character hits 92, and you can instantly upgrade it. However, be sure to mine the Level 1 first before the upgrade since it will make the nodes respawn (it takes 1h so don't do it too close to daily reset time). This also applies to the Herb Garden.
    • The blueprint is available at the last page of the vendor (farm Primal Spirits, Apexis Shards and ore daily). Currently, you get all the benefits you supposedly should have only with a Mining follower, so it's very effective.


    => Check this link for full Outpost questlines (different questline per Outpost and per faction) <=

    92 = Gorgrond Outpost. [<40 mins]
    • Recommended: completely optional (you can get Garrison Resources from both vines and stones if you group with someone who picked the other Outpost);
    • Unlock a Level 2 Medium/Small Building (Outpost Building Assembly Notes);
    • Use on Inn/Tavern to pick the Trait you need most. Most often that would be Scavenger for Garrison Resources if you'll be upgrading the Garrison and/or keep doing missions; Inscription if it's an alt with Scribe's Quarters that you play as little as possible and won't get to 96; or Engineering if you're Horde, for the same reason. Can also go with Skinning, if you intend on using the Barn before 96. Mining is an option since that follower is only available near max level, although that's hardly of any benefit.
    • If you're not leveling the character past 92, you can instead pick a Level 2 upgrade for a Small Building, but you're hindering progress on that character, so make sure you're fine with just one Level 2 profession building on it for a while.


    92-94 = Leveling to 94 can be covered mostly by questing and getting the followers you need in the Garrison starting zone.
    • Some additional treasures and bonus objectives in both the starting zone and Gorgrond, and you'll quickly be at 94;
    • If you have an Inn/Tavern, you can also run a couple dungeons for the dailies;
    • If you don't want to use too many Garrison Resources on for the 20% increased XP, you'll benefit the most from it at 2 points, preferably with rested XP when you return to the character after you level up the others, at levels:

    • 92 (to push 94; can start at 91 too)
    • 94-95 (to push 96)


    94 = Unlock for the Fishing Shack available.
    • I'd suggest not bothering unlocking it on alts at all. The dailies have no great rewards at the moment, so it's not really worth your time although you can just buy the fish containers and open them on your alts without really having to fish every day (can also mail them the quest items); I'd start doing it only for the purpose of a Level 3 Garrison, because otherwise there's just dailies.


    94 = Talador Outpost. [<20 mins]
    • Recommended: I prefer Arsenal since the quests are quite straightforward and the stun and damage on Artillery Strike lets me do some extra rares very fast along the way;
    • Unlock all Level 2 Small Buildings (except Salvage Yard);
    • Unlock assignment of followers to work in professions buildings for double the amount of reagents. It's 100% chance of getting 2 instead of 1 per Work Order if the follower is level 100 but it starts at 50% chance at 90 - in my experience, it's almost the same though and always very much worth it at any level and as soon as possible. You also get their special daily quest or items while they're at the building;
    • Pro Tip: When upgrading to Level 2, you should leave your previous Work Orders on the building until you assign a follower to it. You can start queueing more for another day (7 done, but 7 more to go up to 14), so you have time to get one or level a bit more, and still get the full extras. This is because it only matters if the follower is there when you pick them up.
    • Unlock 2 important profession followers in this zone: Enchanting and Tailoring (all of them quick enough, without a quest chain, and you can also get an additional rare one with Bodyguard nearby: Alliance / Horde);
    • Unlock a Level 2 Large Building (Comprehensive Outpost Construction Guide), essentially either Barracks or Dwarven Bunker / War Mill (this upgrade is not as important as the others, it's more about preference):

    • Barracks to keep the extra missions (they don't make much of a difference though) and using Bodyguards - you'll get at least one in Ashran (91 Stormshield/Warspear intro quest) and another in Talador, and if you're going to level to 96 or more you'll be ready to use Leorajh);
    • Dwarven Bunker / War Mill for the upgrades that (now) allow you to disenchant blues for a lot more dust than greens, (epics under ilvl 600 still give ).


    => This point at level 94-95 is already maxing out your Work Order production. It's the best return for your time investment, and you don't get much more than the Herb Garden after this, until you go on to 100 and Level 3 Garrison with all the buildings. <=


    96 = Level 1 and 2 Herb Garden unlock (farm Primal Spirits, Apexis Shards and herbs - especially Frostweed - daily).


    96 = Spires of Arak Outpost. [<20 mins]
    • Recommended: Brewery for Skinning follower.
    • Unlock your second Level 2 Medium/Small Building free upgrade (this is only useful if you want a different Level 2 Medium Building or if you skipped Gorgrond, as you need Level 3 Garrison to have 2 Medium Plots active at the same time);
    • Unlock 2 important profession followers:

    • Inscription trait follower (A / H); the Alliance one requires a 20 minute long (or worse) questline right after Spires of Arak Outpost (random drops and grinding makes it quite boring or even excessively time consuming if there's too many people - another reason for getting one from the Inn/Tavern at 92+);
    • Skinning (Barn) trait follower (A / H); available after unlocking Outpost only if you picked the Brewery (inn); you should pick Brewery since you can get Ziri'ak and other items from Smuggler's Den if you change it afterwards, but you'll never get the Skinning follower if you do it the other way around;

    • Unlock Salvage Yard (Small Building completely unavailable until you do this) by questing in Pinchwhistle Gearworks, Spires of Arak (take flight path from Southport after unlocking Outpost);
    • Unlock Engineering trait follower (Horde only) at Pinchwhistle Gearworks too;
    • Unlock Leorajh especially if you went for Level 2 Barracks (97 rare with Bodyguard that heals and offers the ability to do missions wherever you are after you leveled it up).


    98 = Nagrand
    • At this point, you probably won't have reasons to miss the second free Large Building, the only Mining follower, nor the higher level Skinning one. Both follower traits are also available from the Inn/Tavern much earlier if you do want them.


    MISSIONS STRATEGY

    For a better experience with Missions, I'm currently using 4 Garrison addons (they are new and there might be some LUA edits necessary to make them work properly, check the support sites):
    • Master Plan = Adds tooltips to the missions list UI, mostly for abilities, and colors their borders giving you an overview of what you can do. Also adds panels showing you the total of each trait and ability you have, and an "Active Missions" tab.
    • Garrison Mission Manager = Lazy mode, adds 3 buttons that automatically place your best available followers according to the best possible: 1) success rate; 2) Garrison Resources; 3) XP. I don't use it that much since I tend to aggressively level followers by discarding any gold or character XP reward mission, giving all the base XP to the follower I really want to level.
    • GarrisonCommander = Expanded mouse-over tooltip showing all the available followers, their level or ilevel and success chance. Also allows you to move the Missions panel.
    • Breeze = Simple addon, instead of Master Plan's single page summary (which you can love if you don't want the details), this one simply skips most animations and opens the rewards from chests without having to click on them.

    Today, 06:37 PM by Nunc Go to last post
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    Discussion: How to efficiently move items cross-fac in 6.0 with TSM?

    Thread Starter: Atonement.Warcraft

    Hey guys! As you all probably know, the auction houses are merged now between factions, and as such there is no separate cross-fac AH in Booty Bay. Ironically,

    Yesterday, 12:11 AM by Atonement.Warcraft Go to last post
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