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WoW-GPS Dev Blog

WoW-GPS: Where to go from here?

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A few weeks ago, I outlined some tentative plans for the future of this project. Although I wasn't very specific, it's been something I've been thinking about a lot and really wrestling with the past couple weeks. I started playing D3 again last week, thinking it might help to rekindle some interest/motivation to get back into WoW. After put a lot of thought into it, here's where I'm at in term of WoW, specifically in regards to gold-making:

Back when I first started getting into gold-making, I did so because it was fun. I didn't really have anything I needed gold for - I wasn't a raider, or into PvP outside of PUG Battlegrounds. There was a degree of wanting to become/remain self-sufficient, but that hurdle was obviously cleared pretty quickly. For me, I didn't really care how much gold I had, it was the process of obtaining it that held my interest. This carried through MoP, but an increasing number of RL commitments started monopolizing my time and I needed to scale back to the point of letting my subscription lapse and taking a break from the game. The interest was still there, however, and I always figured that I'd dive right in sometime in WoD and pick up where I'd left off.

But things have changed with WoD, haven't they? I did see this coming, to a certain degree. Stede talked at length about Blizzard's intentions even pre-Beta and I was apprehensive at that stage about what they were doing with professions/gold-making. The unknown factor at that time, however, was the addition of Garrisons, and how that would impact us goblins. Well, the results are in, and it seems the vast majority of our community is underwhelmed. You can see it in how quiet the forums are these days, or in the types of threads people are making. The depth is gone, and what we seem to be left with is a shallow husk of what was once a deeply fulfilling aspect of the game.

Stede, Selltacular and I actually talked about this on our last podcast (which we still need to re-record because of a technical setback) - it does feel as thought the WoD changes have paved the way for some strong potential in terms of gold-making, especially professions, but there's not enough substance there. They've definitely made gold more accessible, but they've done so at the expense of some of the complexity and decision-making that forced people to think outside the box and set ourselves apart. Some people just want gold to purchase whatever they're after and they don't want it to be too difficult to obtain, but some of us actually enjoy the challenge, and it seems like that challenge is currently missing in WoD - correct me if I'm wrong, there.

To draw a rough comparison for raiders, it's as if when Blizzard introduced LFR, they subsequently removed the other raid difficulties. Accessible, without the challenge. Back when Ghostcrawler was still around, I remember some of the rationale behind whatever iteration of the talent tree changes they were working on being "We want players to be making meaningful decisions". I feel like we've lost a lot of "meaningful" gold-making decisions with WoD. In light of this, I'm not currently in any hurry to start throwing more money at WoW, but I'm keeping an open mind and a close eye as patches emerge. In terms of WoW-GPS, though, I'm looking for feedback on which direction to take.

As I see it, there are 2 roles this project can serve: 1) Help people make more gold. 2) Help people enjoy making gold more.

So, since I'm not currently connected to the game, and based on the lack of threads/questions about specific areas for support, let me know if there's anything I'm missing - are there any tools/resources that would help people make more gold, right now? What sort of spreadsheets are people using, or what are they tracking?

If I'm not missing anything, and indeed people aren't really in great need of gold-making help/support right now, then the next question becomes "What would help you enjoy making gold more"? Or perhaps even "What do you miss about making gold in the past?" as a better starting point.

I do have a few ideas for some tools/modules, but I'm going to hang onto them for now and see what you guys (who are more connected to the game than I am, at the moment) come up with instead.

Comments

  1. Sterling's Avatar
    For what it's worth, I think the crafted DE and shuffling modules are brilliant. These are niches TUJ, TSM and WoWuction don't fill, so I'd love to see WoW GPS continue in that direction.

    Where notifications are concerned, TSM and WoWuction both do it (TSM does it VERY well), so I'm not sure a third is needed.

    Having worked with crafted tmog a lot this week, I've come to realize there are a limited number of tools for figuring out what to craft for the purpose of transmog. Perhaps this is an avenue you could pursue with WoW GPS.

    Very curious to hear what you have in mind currently.
  2. Kathroman's Avatar
    Quote Originally Posted by Sterling
    For what it's worth, I think the crafted DE and shuffling modules are brilliant. These are niches TUJ, TSM and WoWuction don't fill, so I'd love to see WoW GPS continue in that direction.

    Where notifications are concerned, TSM and WoWuction both do it (TSM does it VERY well), so I'm not sure a third is needed.

    Having worked with crafted tmog a lot this week, I've come to realize there are a limited number of tools for figuring out what to craft for the purpose of transmog. Perhaps this is an avenue you could pursue with WoW GPS.

    Very curious to hear what you have in mind currently.
    I had thought about updating the old modules to get the up to speed with 2.0 - I held off because they'd probably require some significant UI changes to add additional functionality, such as battle.net oAuth, etc. With the shufflers, as I've previously mentioned, I don't want to have to constantly update a bunch of different ones, I'd like to build something more dynamic. Might be a good place to start, data-wise, though.

    I'm curious to hear how you might think a transmog tool would work. What basis have you been using to determine if an item is "transmog-worthy"?

    Perhaps these smaller, more niche based resources would be a good way to get back into things, though.

    As for the notifications, they're "set it and forget it" right now, so there's not much reason to make any changes/decisions with that for the time being.
  3. Sterling's Avatar
    I'm curious to hear how you might think a transmog tool would work. What basis have you been using to determine if an item is "transmog-worthy"?
    I was hoping someone smarter than I could figure that one out.

    I used a combination of WoWuction and TUJ to get the job done with blacksmithing, but it was tedious. WoWuction gave me a list of all crafted items and their value. I sorted this list down to anything over 300g, then checked their appearance on TUJ. Definitely not ideal, and I'm sure my list contains ugly items that won't sell.

    A good place to start would be wowhead, where 95% of crafted tmog armor is flagged as part of a tmog set. Maybe there's a way to filter these items into a list and work some magic from there?
  4. Kathroman's Avatar
    Quote Originally Posted by Sterling
    I was hoping someone smarter than I could figure that one out.

    I used a combination of WoWuction and TUJ to get the job done with blacksmithing, but it was tedious. WoWuction gave me a list of all crafted items and their value. I sorted this list down to anything over 300g, then checked their appearance on TUJ. Definitely not ideal, and I'm sure my list contains ugly items that won't sell.

    A good place to start would be wowhead, where 95% of crafted tmog armor is flagged as part of a tmog set. Maybe there's a way to filter these items into a list and work some magic from there?
    Yeah, it's such a subjective area that I'd be afraid of leaving it entirely up to my own personal opinion. I wonder if there'd be a way to crowd-source popularity based on API data, though. Transmog information can be pulled from the character API, it's just a bit of a chore to fetch/store all the character info.

    That at least would give you a better idea of which items were actually being used, though.