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Recent Blogs Posts

  1. WoW-GPS 2.0 - Filling the TUJ Void?

    by , July 22nd, 2014 at 10:05 AM (WoW-GPS Dev Blog)
    To be (a TUJ replacement), or not to be (a TUJ replacement) - is that the question?

    I'm sure by now, everyone is well aware of the technical issues the The Undermine Journal is facing and the site is at risk of shutting down for good. If you're not, then please let me know in the comments why you're reading this blog, as I'm very confused as to how you got here

    Due to the magnitude of the Undermine Journal project over these past few years, any extended absence will ...
  2. WoW-GPS 2.0 - How to Build a Better Shuffler

    by , July 21st, 2014 at 08:23 AM (WoW-GPS Dev Blog)
    So, I started a bit of a conversation the other day about the new WoWGPS shufflers via twitter:

    I stopped after a realized I could probably go on forever about it, and decided to flesh things out a bit more in a blog post.

    A Brief History of WoWGPS Shufflers
    So far, I've built the equivalent of 5 shufflers for WoWGPS:
    1) Saronite shuffle
    2) Ironpaw Tokens
    3) Overhaul of the Saronite shuffle ...
  3. WoW-GPS 2.0 - Data Progress

    by , July 19th, 2014 at 01:12 PM (WoW-GPS Dev Blog)
    So...EU realms screwed everything up.

    As I mentioned in the comments of the last progress post, I had finished scaling up all the US realms and was starting to work on adding EU realms this past week. It wasn't too bad at first - sure, the extra frequency was quite noticeable, and the EU batches were quickly surpassing the US ones in terms of volume, even though I was still fetching fewer realms, overall.

    As I scaled the EU realms up though, things started to go south. ...
  4. WoW-GPS 2.0 Stats

    by , July 11th, 2014 at 08:50 AM (WoW-GPS Dev Blog)
    Now that I've got a good chunk of data to work with on the back-end, I thought it might be fun to start running some item stats calculations - both to test response time from the Data server and to see how my alternative method would stack up against other data sources.

    For those of you who have been following along, you might recall that I mentioned I wanted to try a different pricing method in the comments of this post: I'd ...
  5. If you were allowed only 1 TSM operation, what would the formula look like?

    by , July 9th, 2014 at 12:43 PM
    Quote Originally Posted by jimmyolsenblues View Post
    My go to simple way to do TSM
    Min Restock Quantity = 1
    Max Restock Quanity = 1
    Min Profit = 20g

    Mostly I post glyphs and rare cut gems 200g - 20g range.

    I buy MoP herbs at max 20g a stack, so all my common inks at most are 4g each.
    I buy Ghost Iron Ore/Kyp at 2g each, so my rare gems I cost at 40g.
    I make Primal Diamonds every day with my tillers and songbell seeds, and I sell them for at least 180g each uncut so they fly off the
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