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  1. #1
    Sinshroud's Avatar
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    So you like to gather? [Deciding to farm herbs or ore in Cata]


    Many people think that gathering professions are looked down upon in many major gold making communities simply because the big bucks come from crafting professions and flipping items and playing the ah in general. - This is not the case. Some people LOVE the mindless hours involved in farming herbs or ore over and over again and they detest sitting at the auction house posting and canceling posting and canceling. Same for the other way around too of course.
    Herbalism and mining should never be overlooked, especially at the start of an expansion.

    I have seen and partaken in many conversations regarding which would be best? Herbalism or Mining? - In Cataclysm.

    Of course the smart idea would be to have both, but some people prefer to have a Mining and JC or BS on the same character, or Herbalism and Alchemy / Inscription on the same character since it saves a lot of trouble mailing back and fourth or running to the guild bank.

    I'm going to highly recommend that in the beginning of Cataclysm those who enjoy farming focus on Mining. Later on into the expansion focus on Herbalism, let's take a look why.

    Professions that rely on ore to level up:
    • Jewelcrafting
    • Blacksmithing
    • Engineering


    Professions that rely on herbs to level up:
    • Inscription
    • Alchemy


    So there already, just from the simplest of analysis, you can see more ore is going to be in demand than herbs for those wanting to level up their professions.

    Now let's take a look at some of the key things each profession is used for:
    • Jewelcrafting - making gems to socket gear, needed over and over again for players as they constantly acquired new gear. Also creates some nice rings, neck pieces trinkets and so on which go very nicely for those trying to level up.
    • Blacksmithing - belt buckles will be needed over and over again as people acquire new gear. Also able to craft nice armor pieces for both leveling and level 85 players. Going to be in high demand.
    • Engineering - I must admit I'm not too familiar with engineering, but in the past this professions has always been more of a self help profession than anything else.


    • Inscription - Needed for Glyphs mainly, yeah a pretty important and always going to be a good seller as WOTLK has shown us. However it is more useful when there are more people leveling alts up later on in the expansion once the excitement of raiding has died down a bit and they are better settled in on their new level 85, than anything else now due to recent permanent glyph changes.
    • Alchemy - a big help and a necessity for anyone who takes raiding even remotely seriously. Also has many other uses too but primarily used to supply the raiding base of players.


    As you can see from my above (probably pretty biased) analysis, ore is going to be in a higher demand at the beginning of the expansion because of it's large focus on supply alts and levelers.
    Alchemy is more focused towards the raiders, so in the first 1 or 2 months the amount of people raiding is going to be minute compared to the amount raiding 5 months down the line. Yes you could argue that the supply of herbs will increase as the demand for herbs increase because of more players having high level herbalism, but those will be quickly consumed by all the glyph crafters.

    Therefore my conclusion and recommendation to anyone who is unsure and only wants to / can only farm either-or is that you start out with mining and ride the gravy train until prices start dropping. Once raiding picks up a bit more and the bulk of your server has reached level 85, focusing more on herbalism to supply the alchemists and scribes - while taking advantage of all the now dirt cheap ore to be used in things like <insert Cataclysm ore name here>-shuffle

    I would love to hear some of your opinions!

  2. #2

    Mining vs Herbalism

    I would like to add to this debate, also in favor of mining. There are several reasons I believe Mining would pull ahead of Herbalism:

    1) Low volume of herbs needed to level Alchemy
    2) Inscription can use ANY herb, so they are likely to stick with cheap Cinderbloom

    Having leveled Alchemy on the Beta Realm, I was quite surprised how few herbs it took to reach the new cap. I think you can do it in as little as 8 stacks of herbs depending on how much you transmute. The final 10-15 points pretty much require gem transmutes, so that cuts into the herbs needed as well.

    By contrast, Blacksmiths will be using HUGE amounts of ore. Crafting some of the mid-range items will require 1-2 stacks of ore per crafted item. My rough calculations for Blacksmithing are in the neighborhood of at least 100 stacks of ore to reach the new level cap. Adding two other professions to the mix just increases the number of potential ore buyers.

    Another point in favor of Mining are volatiles, the new 'mote'. Miners can collect at least three types of volatiles while Herbalists can only collect one type. Crafters will need LOTS of these to level up their professions. Tailors need hundreds of fire/water, leatherworkers need fire/life and blacksmiths need earth/water. I fully expect shadow/air to turn up in more recipes, right now they're only in a few. Either way, Miners have a lot more potential buyers than Herbalists have in the volatile department.

    When you look at this question in terms of the materials needed to cap the various professions, Mining pulls way ahead of Herbalism IMO.

  3. #3
    Zerohour's Avatar
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    Jewelcrafters are your target market for mining. People will be going for this immediately. Blacksmithing, partly.

    I would check your server's progression in choosing as well. If you have World 500 guilds on your server, understand that their first priority is to get the gear necessary to begin raiding immediately. They aren't going to waste time farming ores/herbs, they'll be buying it from you. They may have support characters to farm with, but a more effective use of their time will be running heroics quickly and often and this is the route they are going to go.

    A poll was taken about 6 months ago in my old guild. They asked what the net worth of the average member was. They began selling runs/mounts/gear immediately after so that they could get the gold to allow their raiders to level professions quickly and get BOEs made/purchased so they could compete for raid kills. I imagine most servers have guilds like this - they will pay whatever the price because they stockpiled gold. If you are into farming, then for the first few weeks you're going to be riding in high cotton.

    Herbs are nice, but initially there will be a shortage. Depending upon how game breaking flasks will be immediately, the jury is out.

  4. #4
    Khra's Avatar
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    I'll definitely be spending the first week or so mining. I'm debating spending the 5k on 310% flying on my miner. I was going to wait for [achievement]What a Long, Strange Trip It's Been[/achievement], but I won't have that until Children's Week 2011.

    My plan is to park him at the flight trainer in Stormwind so he's ready to go. Then fly straight to Hyjal and farm Obsidian for a week.

  5. #5
    Ayo's Avatar
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    yeah, I'm thinking about dropping skinning on my druid and getting mining up to 450 so she will have herbing 465/mining 450 ready to go on a 310% speed insta-druid bird. Was thinking about keeping skinning and just mopping up the leather on all the levelers but now I'm not so sure.

    Any thoughts on the usefulness and resale value on leather?

    Since this is my main, I had planned on leveling her to 85 first.

  6. #6
    Zerohour's Avatar
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    Leather depends on the time of year. If it's new content time, leather becomes valuable, but people like me stock up on it prior to a content release. I have skinning on several alts, but only those that I don't really care about raiding with and they had it just for leveling purposes and I never dropped it. Consider me biased here.

    Mining is best performed on a Paladin. Crusader Aura puts everything to shame.
    Last edited by Zerohour; October 27th, 2010 at 11:37 AM.

  7. #7
    Zenit's Avatar
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    comes in 2nd at 15% speed increase. Just have to remember to refresh it every 5 minutes.

    Frost tree Tier 2 talent On a Pale Horse with 2 point talent buffs 20% travel increase. Will not stack with as [spell]Bone Shield[/spell] is a Blood tree talent.
    Last edited by Zenit; November 4th, 2010 at 03:55 PM.
    Suspended for now - Zenith's Round Table.)

  8. #8
    I've got a DK as my farming toon, with mining and herbalism, and 310% mount. I find this debate interesting, and pretty insightful. But I'm curious, is this about which one should be prioritized, or which one to bother with?

    I personally feel that ores and herbs are both good choices to aim for, since they will both be in high demand, and will always be in fair demand through the expansion.

    Herbs will always be a high demand item for crafting raid consumables, and there's bound to be plenty of people still making glyphs/ needing glyphs especially when the new recipes get learned, everyone will be wanting to get those glyphs. So while herbs may not be profitable to a leveling market, they will still most certainly be profitable to a crafting market and the value of them should not be over looked. Also, it should be noted that herbs will be in an even higher demand for glyphs than they were last expansion because of the increased ink requirements for crafting each glyph. Actually, does it stay at 3 per glyph in Cataclysm? (Edit: Never mind, I found confirmation that they do require 3 ink per glyph in Cataclysm.)


    I really think dual gathering these nodes will be extremely profitable whether for your own use in crafting/ leveling to make your prices more competitive/ give you more flexibility with market control, or simply for supplying the massive demand. Plus, the new multi-tracking feature is a godsend for farmers.

    PS. Thanks for pointing that out Zenit.
    Last edited by Fractella; November 3rd, 2010 at 08:37 PM.

  9. #9
    Zenit's Avatar
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    I'm thinking of mining, killing creatures for skins and running dungeons to level to 85. Totally skip questing. Why not since we can fly right away in Hyjal. Tap my way to L82 and then zone into Deepholm and into Twilight and Uldum. Get rich while leveling and skip the QQ "OMFG he stole my quest kill". Will revisit this thread and post SS; 0 quest done in Cata and L85.

    P.S. Any body know if there are ores in the water world of Vashj'ir?
    Last edited by Zenit; November 4th, 2010 at 08:16 AM.
    Suspended for now - Zenith's Round Table.)

  10. #10
    Xalted's Avatar
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    Initially, both professions will be ridiculously profitable for the time spent farming, but I think Herbalism will really show it's true colors once the masses get their feet wet in the raiding scene.
    "We make a living by what we get, we make a life by what we give." - Sir Winston Churchill

 

 

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