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  1. #1
    Sinshroud's Avatar
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    Crit Gem Demand/Price Increase in 4.2

    MMO-Champion just released this as part of the PTR patch notes for 4.2:

    All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
    From what I can tell this really is quite a significant change, and I suspect at least a few will be considering re-gemming their gear for a bit more crit and maybe get rid of some of their haste.



    • (more of a PVP one I guess)


    On top of that


    • (PvP)

    • (PvP)


    I suspect their prices and demand will increase. What do you guys think? Any of you going to do a bit of extra stockpiling?
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  2. #2
    Drrwho's Avatar
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    The only healer that might consider that would maybe be a Holy Pally... and even then, that would be a stretch I think. Healers in general typically gem for Intellect exclusively, with the exception of meeting meta gem requirements or meeting a socket bonus IF the bonus is worthwhile. Pallies will sometimes gem for haste to an extent as well. But almost every guide I've read on the 4 healer classes say to focus on Intellect... never gem for spirit or crit specifically. We get a decent bit of crit from our Intellect anyway.

    But, that aside, I'm sure there will be some healers that may change some gemming because of this change anyway... those that either want to experiment or don't read healing class guides and know what they are doing.

    The problem with gemming crit though is this... it takes A TON of crit rating to get 1% more crit. So changing a couple gems out for +20 or +40 crit rating gems won't make enough of a difference to matter much.


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  3. #3
    Kathroman's Avatar
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    I think the Meta will be a big seller. Right now it really doesn't seem to be a factor based on http://wowpopular.com/Meta/gems data.
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  4. #4
    Drrwho's Avatar
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    Also, if a healer changes their for a crit meta gem, they should be shot

    That being said, Sinshroud, I do agree that this change will be significant in a general sense. I wouldn't be surprised if we see a bit of a price increase due to this, but the well informed healers, the ones that truly know what they are doing, will likely not change gemming at all. Sadly though, there are alot of bad healers who aren't well informed, so they may change some gems, thinking this will help their HPS. And doing so will more likely hurt their HPS.

    I won't change mine at all... I'll continue with how I'm set up now, but will enjoy the added healing when I do get crit heals.


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  5. #5
    It might add some value for PvP but i'm not so sure about PvE wise as crit became a second class stat mainly because of the huge health pools and less scary spike damage that followed from that.
    Before cata a crit could take someone from 0-full health or in the case of smaller heals which were more efficient could make them equal in power to a normal heal but were faster and cost less mana. The smaller heal bonus has also been heavily nerfed because smaller, faster heals are now generally very inefficient so they are emergency heals only.

  6. #6
    Sterling's Avatar
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    Crit may become more popular for trees, given living seed and the new symbiosis. We'll see.
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  7. #7
    Drrwho's Avatar
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    It will be a big stretch for trees though... it's the least important stat for us currently. It would take a seriously leap to trump Mastery or Haste, which I don't see happening. It just takes too much crit rating for 1% crit. And stacking Int gives us crit anyway.

    In terms of Living Seed, I don't have it talented. It's not powerful enough and not worth taking over other abilities. I do have a bit of a different spec than other trees use, but it works really well for me. I can tank heal or raid heal pretty effectively with the same spec.

    I also go the route of more Mastery instead of more Haste, despite what EJ says. I experimented with so many combinations of both stat and in the end, I found a better boost from Mastery. Getting the extra Wild Growth tick requires too much sacrifice of other stats, plus I MUST have Dark Intent from a Warlock to get it. I don't want to rely on another class to make my increased Haste beneficial. And we only have 1 warlock in our 25man raid (sadly), so I'd rather he give DI to someone else that can use it better. With more Mastery, I pull the same, if not better, HPS than I did with higher Haste plus DI for the extra WG tick.

    But going back to my original point, I highly doubt I will ever gem for crit. It will take more than a 50% increase to crit heal amount to make it worth dropping another stat for more crit rating. I'd have to switch most of my gems to crit gems to even get 1-2% increased crit, and that would mean losing alot of Intellect. Losing Intellect means I'd lose crit, mana, spellpower and mp5 boost. Losing 4 things just to gain a little bit more crit doesn't balance out.


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  8. #8
    Speaking as primarily a tree also i would agree with Drrwho says and think this will have little impact for trees. Talenting for living seed is a waste of talent points compared to other places you can put them, not least because when you do actually get a living seeds it's healing value is so low, less that one tick of rejuvination.
    At best this may stop me automatically reforging anything with crit on it and converting it to something more useful, but tbh i doubt it will even do that.

  9. #9
    Drrwho's Avatar
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    Wow, so I just read the new Mastery bonus for Trees...

    Not sure what to say honestly. Currently I use clearcast procs to pop off a Regrowth, which would activate Harmony. Will have to see what the numbers come out to with this change, if Mastery will pan out to be worthwhile anymore or not. I guess if I cast a direct heal once every 10 seconds, I'd see a HoT heal increase still, but being forced to do that is a little bit annoying. Nourish is our only direct heal that is mana efficient. The others are mana drains, which is why we use clearcast procs for those.

    Even with this change though, not sure crit will trump Mastery. There may be more of a balance between the two though.

    One thought though on this... I pair Nature's Swiftness with Healing Touch currently, for an instant BIG heal (I've seen it crit for as high as 74.6k so far). The Harmony boost to direct heals would buff Healing Touch by 10% plus 1.25% for each additional point of Mastery. That in turn should be boosted by using Nature's Swiftness with Healing Touch... meaning we could see a 85k+ or even 90k+ Healing Touch. That all assumes that Nature's Swiftness will take the Harmony bonus into account.
    Last edited by Drrwho; May 11th, 2011 at 10:30 AM.


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  10. #10
    Sterling's Avatar
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    Quote Originally Posted by Drrwho View Post
    It will be a big stretch for trees though... it's the least important stat for us currently. It would take a seriously leap to trump Mastery or Haste, which I don't see happening. It just takes too much crit rating for 1% crit. And stacking Int gives us crit anyway.

    In terms of Living Seed, I don't have it talented. It's not powerful enough and not worth taking over other abilities. I do have a bit of a different spec than other trees use, but it works really well for me. I can tank heal or raid heal pretty effectively with the same spec.

    I also go the route of more Mastery instead of more Haste, despite what EJ says. I experimented with so many combinations of both stat and in the end, I found a better boost from Mastery. Getting the extra Wild Growth tick requires too much sacrifice of other stats, plus I MUST have Dark Intent from a Warlock to get it. I don't want to rely on another class to make my increased Haste beneficial. And we only have 1 warlock in our 25man raid (sadly), so I'd rather he give DI to someone else that can use it better. With more Mastery, I pull the same, if not better, HPS than I did with higher Haste plus DI for the extra WG tick.

    But going back to my original point, I highly doubt I will ever gem for crit. It will take more than a 50% increase to crit heal amount to make it worth dropping another stat for more crit rating. I'd have to switch most of my gems to crit gems to even get 1-2% increased crit, and that would mean losing alot of Intellect. Losing Intellect means I'd lose crit, mana, spellpower and mp5 boost. Losing 4 things just to gain a little bit more crit doesn't balance out.
    Can't argue that, and I've never gemmed crit either. Int/haste always seems to come out on top.

    I'm just hoping that the change is enough to convince players to at least try crit, I'll be obliged to supply them with the gems.
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