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  1. #1
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    TSM 2.0 Guide - Jewelcrafting Edition

    Introduction

    This guide will cover a complete setup of TSM 2.0 for jewelcrafting but specifically focusing on the main 6 raw gems and their cuts. Should you be into the Meta market and or the jewellery this can be implemented into your setup without much additional troubles.

    Principles of this JC setup

    ˇYou are stocking 6 of every cut you know at all times. This lets you have some on the AH and some to repost when they sell without re-crafting. Much like a shop works in real life.
    ˇOvertime you can increase the number of each cut that you stock if some are selling better than others or you are able to snag a great deal on one particular cut.
    ˇYou will be buying raw gems straight off the AH.
    ˇThis is a method that requires no "shuffling" of ore. The shuffle will almost always be more profitable but at the cost of a large time investment. It is your choice how much your own time is worth but this setup is for "min time/max profit".

    Setting up your groups

    Firstly allow TSM to create its own groups and from there you can create 6 subgroups of crafts, one for each colour of gem. Although this isn’t totally necessary as you could have all the MoP cuts in one group, this will allow for customisation later down the line. (Plus I am an organisation freak!)

    Once the groups are made and the correct gem cuts in each one remove all materials from the "materials" group apart from the 6 raw gems.

    Once our groups are set we can move to the operations tab and start creating some Auctioning/Crafting/Shopping Operations.

    Auctioning Operation
    Sell 3stacks of 1 @24H
    Min = max(110% crafting, 20g)
    Norm = Max(150% crafting, 125% dbmarket, 21g)
    Max = Max(150% crafting, 200% dbmarket, 22g)
    Reset = Don’t Post

    The values for posting quantities can be adjusted to fit your servers demand for gems. 3 stacks of 1 is a safe bet for the average server. I don’t post for longer than 24h as the deposit fees are very high for gems. If you are active enough you could save a lot by reducing this down to 12H

    English version of Min price = Your minimum price you will post a cut gem at will be the larger of either; 20g or 110% of the material price of the raw gem.
    Eg. A raw River’s Hearts market value is 18g so minimum posting price would be 20g
    E.g 2. A raw Vermilion Onyxs market value is 100g so minimum posting price would be 88g
    This works as we will only be buying the raw gems once they fall below 80% so we still making profit.

    English version of Normal price = If the auctions for a cut are super high in price you will post at the higher of either 150% of the crafting cost or 125% of the market price to make a nice profit.
    (Normal price will very rarely be used due to the competitive nature of gems though.)

    English Version of Max Price = Will never post at a price higher than the higher of 150% of the crafting cost or 200% of the market value.


    Crafting Operation
    Craft min1 max 6
    No minimum profit

    The maximum quantity is totally up to you but I like to have a complete set of 3 gems to be able to post if my first 3 sell out. This can reduce the time I spend each week crafting.
    As for not having a minimum profit, this is because we will be buying out the cheap gems off the AH before we cut out first batch of gems. This will mean we act like a shop. We keep our stock of every gem we know how to craft and only recut them as we sell them.

    Shopping Operation
    First(100% crafting, 80%dbmarket)

    Buy @100% crafting or 80% market value when searching for raw gems.

    We are only buying the raw gems when they fall below 100% of the crafting which is 80% of the market value. This is a safe boundary for buying gems at as we are only selling them for a min of 90% of matprice/market value so we are always making profit on every sale.

    Applying Operations to groups
    Once we have created our operations we need to apply them to our groups.
    We need to link our auctioning crafting and shopping operation to each of our gem subgroups but only our shopping operation to our materials group.

    Adjust Material Prices
    Next we need to change the default material price of each of the 6 raw gems to “80% dbmarket” only.
    (Before the rage comes in, yes you can use alchemy/shuffle to get the gems but this guide is built for simplicity and speed while acquiring most profit)

    Before we start crafting gems its important to go to the AH and run our shopping list for jewelcrafting. This will pick up some raw gems to start with and most likely some cuts to buy that are being sold for less than what its costs to buy the raw gem and cut it ourselves.

    Once we have our stock built up we can very quickly on a daily basis run the crafting on JC, cut the gems that are either missing or have been sold and get them posted on the AH.

    In all searching for raw gems, cutting missing gems and posting on the ah should take no longer than 10mins a day once this is set up.

    Hope you enjoy!

    Manthieus

    Last edited by Manthieus; August 22nd, 2013 at 02:48 AM. Reason: Amended shopping operation to work with raw gems
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  2. #2
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    Cool guide!

    I just don't get your threshold:
    Min = max(90% matprice, 20g)

    Why 20g? And why 90% matPrice, do you want to be selling at a loss? I would suggest anything above 110%, which ensures that you make a profit even with the AH cut. I see that you want to set the threshold to 90% of the dbmarket of the uncut. It would be a better idea to set the matPrice of the uncut gem to 90% dbmarket instead to avoid crafting at a loss and to make sure that Gathering tells you the right max purchase price.

    I would do a different normal and max value too:
    Pick 125% dbmarket for your normal, people don't care about what the item costs to craft, they don't even care to check, the only thing they care about how much more expensive the gem is compared to what they normally spend on it.

    I also don't get your max, 300g seems like a random value, would be fine for red gems, but people think twice when they see a River's Heart cut at 300g. I would suggest setting this to 200% dbmarket.

    Great guide though

  3. #3
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    Would think that, but I will sell a 200g perfect sparking lapis even when the sparkling river's is 40g.

  4. #4
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    Not sure what I am doing wrong... I'm using your numbers for a dry run for shopping and I am not finding anything... Yet I know that there are people selling cut gems below my purchase number.

  5. #5
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    Quote Originally Posted by Mithrildar View Post
    Cool guide!

    I just don't get your threshold:
    Min = max(90% matprice, 20g)

    Why 20g? And why 90% matPrice, do you want to be selling at a loss? I would suggest anything above 110%, which ensures that you make a profit even with the AH cut. I see that you want to set the threshold to 90% of the dbmarket of the uncut. It would be a better idea to set the matPrice of the uncut gem to 90% dbmarket instead to avoid crafting at a loss and to make sure that Gathering tells you the right max purchase price.

    I would do a different normal and max value too:
    Pick 125% dbmarket for your normal, people don't care about what the item costs to craft, they don't even care to check, the only thing they care about how much more expensive the gem is compared to what they normally spend on it.

    I also don't get your max, 300g seems like a random value, would be fine for red gems, but people think twice when they see a River's Heart cut at 300g. I would suggest setting this to 200% dbmarket.

    Great guide though
    20g, is there to act as a floor to my sales. With the deposit fees and AH cut it becomes hardly worth selling gems below that price, mostly you would only be doing it to it to hold back your competition but usually still at an overall loss.

    90% matprice because if you see later in the guide we are only buying gems at a max of 80% market value and we have equalised these two values through adjusting the material cost value to be dbmarket only. So we still turn a profit.
    i understand that a number below 100% is hard to believe as you instantly think "loss!" but in reality the market value of raw gems and there actual average selling price is about 20% lower than this. Mainly due to the artificial inflation of the market price caused by people posting them at insanely high prices. My opperations compensate for this when buying and selling, while still being competitive in the market.

    As for normal and max, on any reasonable server these values will almost never be used, as if the market goes below the threshold then we are not going to post(deposits too high to waste on a "hope" sale) and yeah nobody cares about how much it cost to craft, but as a seller we do. and 50% profit would be nice
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  6. #6
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    Quote Originally Posted by Manthieus View Post
    20g, is there to act as a floor to my sales. With the deposit fees and AH cut it becomes hardly worth selling gems below that price, mostly you would only be doing it to it to hold back your competition but usually still at an overall loss.
    Okay the 20g makes sense then

    90% matprice because if you see later in the guide we are only buying gems at a max of 80% market value and we have equalised these two values through adjusting the material cost value to be dbmarket only. So we still turn a profit.
    i understand that a number below 100% is hard to believe as you instantly think "loss!" but in reality the market value of raw gems and there actual average selling price is about 20% lower than this. Mainly due to the artificial inflation of the market price caused by people posting them at insanely high prices. My opperations compensate for this when buying and selling, while still being competitive in the market.
    I understood that you set the max for buying gems at 80% dbmarket, but that can still give you a loss: Let's say I need to craft some gems, the gems are not amazingly cheap though and the cheapest ones are exact 80% dbmarket, but Gathering tells me that's fine, because that's below my matPrice, now I purchase them and craft the gems. Now I want to sell them and the prices are low today, they threshold is 90% of 80% of dbmarket, exactly my threshold. Now I post them and they sell, too bad I noticed that even though I purchased my gems for only 80% dbmarket I've sold my gems for 72% (90% * 80%) of the dbmarket and I've made a loss. Even if there were a lot of cheaper uncut gems for purchase, it would average out, but there would be some gems I make a loss on.

    I would suggest that you put your matPrice at 72% dbmarket instead (that is 90% * 80% of dbmarket), putting your shopping operation at matPrice and putting your min price at 110% crafting. This will always ensure a profit and it is clean math that makes sense, I don't see any advantages for your method. If everyone would be using shopping operations and stockpiling gems like you suggest in your thread then they would have made a profit, but in the end people are going to use Gather because they think that's easier.

    As for normal and max, on any reasonable server these values will almost never be used, as if the market goes below the threshold then we are not going to post(deposits too high to waste on a "hope" sale) and yeah nobody cares about how much it cost to craft, but as a seller we do. and 50% profit would be nice
    Yes most of the cases this won't happen, but in the case it does happen you want to make sure that all your gems you post actually get posted at the optimal value and your normal and max don't ensure that. If you really want to incorporate crafting in the formula then I would suggest setting the normal price to Max(150% crafting, 125% dbmarket) and setting the max price to Max(150% crafting, 200% dbmarket), this will ensure that you post at atleast 50% profit when nobody has it up, but also would ensure that you raise the prices (which is something you really want to do when no auctions are up) and that you post at a value that people would still buy at.

  7. #7
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    Quote Originally Posted by Mithrildar View Post
    I understood that you set the max for buying gems at 80% dbmarket, but that can still give you a loss: Let's say I need to craft some gems, the gems are not amazingly cheap though and the cheapest ones are exact 80% dbmarket, but Gathering tells me that's fine, because that's below my matPrice, now I purchase them and craft the gems. Now I want to sell them and the prices are low today, they threshold is 90% of 80% of dbmarket, exactly my threshold. Now I post them and they sell, too bad I noticed that even though I purchased my gems for only 80% dbmarket I've sold my gems for 72% (90% * 80%) of the dbmarket and I've made a loss. Even if there were a lot of cheaper uncut gems for purchase, it would average out, but there would be some gems I make a loss on.

    I would suggest that you put your matPrice at 72% dbmarket instead (that is 90% * 80% of dbmarket), putting your shopping operation at matPrice and putting your min price at 110% crafting. This will always ensure a profit and it is clean math that makes sense, I don't see any advantages for your method. If everyone would be using shopping operations and stockpiling gems like you suggest in your thread then they would have made a profit, but in the end people are going to use Gather because they think that's easier.
    It isnt 90% of 80% its 90% of 100% dbmarket as dbmarket=matprice

    Although you have brought to light that the gathering will still prompt you to purchase gems up to the value of 100% dbmarket. So this isnt perfect.

    Changing [matprice=80% dbmarket] then adjusting Threshold to be [max(110% crafting, 20g)] should still produce a very similar result as [110% crafting=88% dbmarket] meaning 8% over the buyprice of the gem, even when you use gatherer. Minus your 5% for AH cut you should sill come out with profit. (assuming you dont have to post and relist too often)

    As for the suggestions to norm and max i think they are spot on, and i will edit the original to include.

    Thanks for being a maths geek!:P
    Last edited by Manthieus; August 20th, 2013 at 03:57 AM.
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  8. #8
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    One thing I noticed, that may need some look into, is that you applied the same shopping operation to the raw gems as you did to the cut gems. Which is set at "crafting".
    While this is a good thing to have set for the cut gems, this may have problems with the raw gems, as they themselves are crafted through alchemy xmutes, and may return higher values than you are looking to pay, ie. 80% dbmarket.


    Just a thought, so be sure to look at how the items you are applying the crafting price source to are crafted.

    Edit: Forgot to mention how to remedy the issue, which is to just create a new shopping operation for the raw gems that is set to "matprice", and that should fix the above issue, and keep things priced according to how you are looking to set them up.
    Last edited by GoblinRaset; August 20th, 2013 at 12:55 PM.

  9. #9
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    A good follow up would be setting up transmutes aswell. I have no clue how to do it and although I've searched around I can't see to configure my transmutes on Alchemy, nor make them interact with JC.

  10. #10
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    A good follow up would be setting up transmutes aswell. I have no clue how to do it and although I've searched around I can't see to configure my transmutes on Alchemy, nor make them interact with JC.
    What I did, was manually go in and set my materials cost for golden lotus, and since I don't currently make flasks I decided to divide that price by 1.2 to account for the transmutation specialization, and then on the materials cost for the uncommon gems, I set them to be equal to (((27*dbmarket(item:74249))+(2*dbmarket(item:74250 )))/36)then divide by 1.2 for the xmute spec.

    The formula above is the value of the enchanting mats divided by the number of uncommon gems you would acquire from prospecting 6 stacks of ghost iron ore, following the lines of what this thread is all about. And you can find more info about this formula/theory on this thread by @Mithrildar http://stormspire.net/professions/11...s-shuffle.html

    Now, what this allows is that when the crafting cost of the gems, via xmute, is cheaper than it is to prospect/buy off ah, then when I queue them up to be cut, if I do not have any of the needed raw rare gem it will queue them up to be crafted on my alchemist via xmuting.

    Hope that helps.
    Last edited by GoblinRaset; August 20th, 2013 at 05:32 PM.

 

 
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