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  1. #1
    Aeg's Avatar
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    Interesing Blue thread.

    Check it out. http://blue.mmo-champion.com/topic/1...5-a-cruel-joke

    It is definitely worth heading over there to read the exact discussion. The basics of it come down to new players are going to have a hard time affording glyphs at 30g per glyph when they hit 25 and the player reccomends Blizzard hand out specific glyphs based on your spec at 25.

    This actually draws a response from a blue poster who likes the idea.

    My thoughts are while it is hard for new players to afford glyphs. Rerolls should be easily able to pay 30g for a glyph to better thier toon at lvl 25. I think a large portion of a glyph sellers income are these specific 'required' glyphs for specs. I do not focus on the inscription market heavily so I can not tell the ins and outs as well as others.

    Perhaps Blizzard can put in the 'starter free glyphs' for brand new players (1st toon per the account) but rerolls with mains funding them should have to buy their own glyphs.

    If you want your voice to be heard make sure you head over to the official forums and make a post asap.

  2. #2
    Meyer's Avatar
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    I have often been thinking, that im just happy im not a totally new player with out any online friends - on the other hand im paying VERY GOOD money to low level herbalists for their herbs - it's like 20-100 times the amount i got when i leveled herbalism (which i did on my very first toon in WOW, and i didn't know anyone on the server)

    Blizzard actually removed a very big "cash cow" for low level herbalists by putting in "enchanting vellum as a vendor item. Before i was paying up to 5G a stack for low lvl herbs.

    I don't think Blizzard will put i any discounts for low level. In the mean while i hand out some money for low level players (Im actually one of the people that gives 20-50G to players how asking for a 1 or 2G. If they spend time asking, they must really need the money.

    ----

    I'll never forget the 5G i got from a dude when i was lvl12 - it was years back, but I sent him a chistmasgift last week when i hit 300.000 G total. I sent a "thx - I still remember the 5G" and added 2 abyssal bags and 10.000G

  3. #3
    Sinshroud's Avatar
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    Quote Originally Posted by Meyer View Post
    I'll never forget the 5G i got from a dude when i was lvl12 - it was years back, but I sent him a chistmasgift last week when i hit 300.000 G total. I sent a "thx - I still remember the 5G" and added 2 abyssal bags and 10.000G
    Very heartwarming

    A player is capable of leveling from 1-60 without glyphs no problem at all, they are more just a novelty. For example some players couldn't bare to level without heirlooms nowdays, but it is possible and easily doable. I do agree with Blizzard maybe giving a characters like 1 Glyph at level 25 and one at 55 etc, it will help introduce new players to what Glyphs are and how beneficial they can be. Blizzard would obviously need to make these Glyphs BoP or something to prevent those players from mass making level 10 characters to sell the glyphs (yes not much gold for its effort, but some are desperate).
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  4. #4
    Glyphs are that expensive right now, why?

    Well, let's see here. Blizzard increased the requirements from 1 ink per glyph to 3 inks per glyph (essentially tripling the cost) in 4.0.1. And then in 4.0.3 they removed the ability to trade down the easier to obtain ink for a new one we don't even have in the game. You're lucky to have any glyphs to purchase at ALL buddy!

    Plus, all glyphs are beneficial for you all the way up the ladder from the minimum level you can learn them. So there is no "make lower level glyphs cheaper" glyphs all cost them same because we could consider them all to be a "max level item".

    Blizzard should just entirely replace Inscription with a vendor and then we can all just stop QQing about the cost of things and move on.
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  5. #5
    Meyer's Avatar
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    Another important reason why glyphs are so expensive is, that the oligopolistic market conditions.

    I see a lot of people trying to enter the market, as they know itís a very profitable market, but most people donít have the smallest idea of what awaiting them.

    On my server we are 4 very big glyph sellers, then the rest that comes and goes.

    By now we pretty much all know when the others are online or not over a week, and use that information. (as an example I have started posting glyphs 7 am before I get to work). All the big players have a complete set of addons to control the hundreds of repostings, and we all have HUGE stocks of all the inks traded before 4.0.3a.

    We actually sometimes talk to each other (some of us), and as a result we are making more money as we agreed that the competition is in the level of activity and not the price it self. Why undercut down to 10G and start over at 100g, when we could undercut down to 25G and then repost at 200G? We would all make more money. If we needed to we could undercut down to 10G and still make profit Ė but why do that?

    I have also gotten my competitors to completely stop buying herbs for 2 days to force the prices down Ė we succeded on the 2nd try, and got the pricelevel down 30% ore or less permament (This action was aimed at the only farming bot we have on my faction Ė Itís a semi pro bot, twhere the person behind always post at lowest AH price regardless of the price)

    (Iím just happy that im on a low / medium pop server without any glyph bot-sellers, and you can make these kind of deals, and that we canít get a huge fine for messing with the competition which you would in the real world if you made the agreements we sometimes have despite the competition)

    All new people in the market will more try getting in by selling the more expensive ones, but they wouldnít sell because all glyphsellers are so active reposting.

    When they do sell itís at less then 25G and at that point they have repostet the same glyph without a sale 10 mayby 25 times. All that work for 10-15G profit means people give up Ė and we are back to the good old very profitable oligopolistic conditions.

  6. #6
    Elen's Avatar
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    This is an excellent example of why Inscription was so badly designed:

    1. It broke the original design of professions, whereby low level resources are only useful to those at low level. Consequently the lowest level herbs were in demand by those at the highest level, so prices matched the earning potential of the highest level players. Because of the way earning potential scales by level, any market dictated by high level players will be outside the reach of new players.

    2. The greater part of the cost of glyphs is not materials but micromanagement (of auction house listings). So prices are not only high due to the existence of demand by high level players, they are also high because selling them requires excessive time commitment by high level players.

    Essentially Inscription scales in a completely different way to the rest of the player ecconomy, and is therefore a nightmare to try and balance.

    Unfortunately suggestions like free glyphs at level 25 are a bandage, not a cure. The underlying problem will remain until glyphs become something which are only available to top-level players. That would constrain the entire glyph economy to players with similar purchasing power. It wouldn't stop the inflation of low-level herb prices - that would require proper tiering of glyphs. But it would at least protect lower-level players from feeling like they need hundreds of gold to play the game.

  7. #7
    Zenit's Avatar
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    At the moment, I'm leveling 3 toon below L20 and one at L61. You don't need heirlooms, enchants, gems or glyphs while you quest to level. It makes the process slower but not having gear or spec buffs is not a deal breaker.

    The way the gear enhancements work in WOW is no different from when you go car shopping. Initially you just need a car to get from point A to B but once the salesman start talking, then your brain says..hmm..add option A then throw in sports package, etc.

    Another case is choosing between a epic and a rare gem for sockets. Lets use the stamina gem for example; is ~100g and is ~20-30g with a stat difference of +6. Essentially your paying 80g extra for a 6 point or 60 HP extra. Now compare with or even the , the price difference is now much smaller for extra +6 or +3 point, respectively.

    The point I'm making is why complain without looking at the spectrum of options and situational needs? I guess making gold from the lazy and uneducated is the only way to go and having to hear the QQs is part of being a gold hog.
    Suspended for now - Zenith's Round Table.)

  8. #8
    Euripides's Avatar
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    I suspect any fix to this would have to be made at the level of giving free glyphs to characters in certain circumstances, because anything like temporary glyphs would probably be too much work to program.
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  9. #9
    ErolVingian's Avatar
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    Quote Originally Posted by Aeg View Post
    The basics of it come down to new players are going to have a hard time affording glyphs at 30g per glyph when they hit 25 and the player reccomends Blizzard hand out specific glyphs based on your spec at 25.

    This actually draws a response from a blue poster who likes the idea.
    That is a great idea, and I'm a glyph seller. Introducing new players to the power of glyphs will make glyphs overall more popular/desirable by more newer players. Given that Blizz are giving WoW WotLK away for Peanuts and pushing it for Christmas, come the New Year there'll be a ton of new players about, the sooner they know about glyphs the better.

    Quote Originally Posted by Meyer View Post
    Another important reason why glyphs are so expensive is, that the oligopolistic market conditions.

    I see a lot of people trying to enter the market, as they know it’s a very profitable market, but most people don’t have the smallest idea of what awaiting them.
    I didn't - I trained my inscription the day after 'glyphmas' cos I wanted to make my own glyphs rather than have to pay hundreds per toon. I'm also stubborn and have shoehorned my way into the market on my server and have more than recovered the cost of my investment now as well as made some decent gold. Now I've automated the process as much as possible with QA and the like it takes 30 mins or so to restock the 30ish glyphs I sell a day, and a further 30 mins or so to post/repost throughout the time I'm online so about 750g net profit per hour which does me fine. My glyph seller also does my AH scanning every day and Snatch list grabbing while he's posting/reposting glyphs.

    You can enter the glyph market even at a bad starting time and make reasonable gold with it without spending all day sat at an AH.

  10. #10
    Ahdude's Avatar
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    Quote Originally Posted by Meyer View Post
    Another important reason why glyphs are so expensive is, that the oligopolistic market conditions.
    Thanks for the vocabulary lesson

 

 

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