Register
Page 1 of 4 123 ... Last
Results 1 to 10 of 32
  1. #1

    Mass disenchanting and milling in the future

    http://blue.mmo-champion.com/topic/1...s-answers-3-ui
    Q: Milling and Prospecting are incredibly dull and very manual tasks at present, especially when you do them in bulk. Speaking as a scribe, the entire manufacturing process from herb to pigment to ink to glyph is both time-consuming, boring and sending me well on my way to repetitive stress wrist and index finger injuries. Ė Keb (North America/ANZ), googce (Taiwan)
    A: Yes, we totally understand why this is a problem. The reason we canít make it work just like other trade skills, is that we donít know which herbs and ore you want to use. If you have some cheap ore and some very expensive ore, we donít want to accidentally use the expensive ore. There are a few ways to fix this. One is we just redesign Milling and Prospecting. If they were recipe-based, then we would know exactly which material to use. It would also add a huge list of repetitive recipes to your Professions pages. We could also make some kind of new UI (think of something simple, like the Reforging UI) to let you drag and drop the materials you want to use. The advantage of the ďboxĒ solution is we could also use it for Disenchanting.
    My GPH and unspecified bodily appendages just shot up...
    Last edited by Incarnate; March 28th, 2011 at 03:50 PM. Reason: l2spell

  2. #2
    Sterling's Avatar
    Posts
    3,856
    Reputation
    379
    Blog Entries
    1
    Tagged in
    2134 Posts
    Add to this user's reputation
    Quote Originally Posted by Incarnate View Post
    http://blue.mmo-champion.com/topic/1...s-answers-3-ui

    My GPH and unspecified bodily appendages just shot up...
    Personally I'm not sure I like this (including the bit about bodily appendage, pun intended).

    The reason conversions are profitable is that most are too lazy to do it. If the process is facilitated like this, you're going to see a ton more competitors enter the market.
    Must-See: Stormspire.net Survival Guide | How-to: Tooltips in your posts | Consortium Key Sender (CKS) | Phat Lewts' Learn TSM Series
    Legion Mastery Series: Sniper | Cross-Faction Trading | Cooking | Blacksmithing, Leatherworking, Tailoring Master
    Old World: Smelting | Garrisons Part 1 - Buildings | Garrisons Part 2 - Followers | Profitable Alchemy Crafts
    Archived: Enchanting | Jewelcrafting | Toy Box Guide | Blacksmithing Transmog Guide
    Want to get the most out of the site and support the community? Consider Premium Membership
    Find a post useful? Give the author rep! And above all, be respectful and friendly to everyone.

  3. #3
    Kathroman's Avatar
    Posts
    5,452
    Reputation
    286
    Blog Entries
    20
    Tagged in
    2157 Posts
    Add to this user's reputation
    That would be a welcome change. Since they seem to be moving towards making milling/prospecting/DE'ing less tedious, I would assume you would be able to drag multiple items into the "box" as opposed to reforging where you need to drag each item 1 at a time...
    Like what you see? Become an Ethereal Contributor to help support the site and gain access to additional perks.

        

    Guides: Thunder Bluff Vendor Supply Route | Entry Level JC Strategy | Alternative DMF Guide

    TSM 2.0: TSM 2.0 Groups & Operations GUIDE | TSM 2.0 Basic JC Shuffler | TSM 2.0 ADVANCED JC Shuffler

  4. #4
    Wont this just result in the shuffles beeing less lucrative in the end? with uncut gems and cut gems near vendor prices? I have split feelings about this one..
    Every friday I post some statistics on what/how much I've sold the last week; MySales Weekly Statistics
    Are you prepared to supply those pets in 4.1.0? Check out my full list of sellable pets, and their rarity
    If you wonder how you can optimize your goldmaking with addons, look no further!

  5. #5
    Kathroman's Avatar
    Posts
    5,452
    Reputation
    286
    Blog Entries
    20
    Tagged in
    2157 Posts
    Add to this user's reputation
    Quote Originally Posted by Sterling View Post
    Personally I'm not sure I like this (including the bit about bodily appendage, pun intended).

    The reason conversions are profitable is that most are too lazy to do it. If the process is facilitated like this, you're going to see a ton more competitors enter the market.
    Agreed there. One of things things that has made inscription very profitable for me has been the fact that other people can't seem to be bothered with it. If it's just the milling aspect they are looking at, that might not be that bad. Disenchanting would be a big one, though. Macros work great for milling, but for DE...yikes
    Like what you see? Become an Ethereal Contributor to help support the site and gain access to additional perks.

        

    Guides: Thunder Bluff Vendor Supply Route | Entry Level JC Strategy | Alternative DMF Guide

    TSM 2.0: TSM 2.0 Groups & Operations GUIDE | TSM 2.0 Basic JC Shuffler | TSM 2.0 ADVANCED JC Shuffler

  6. #6
    We're getting closer and closer to that 'Win' button, but I dont think this would sway too many people into our realm of auctioning. We all have seen people too lazy to do the most basic of research and buying vendor recipes off the ah for 1000%+ markup.

    I understand the concerns, they're valid, but I think the overall good outweighs the bad here.

  7. #7
    Truthfully, when I first read the blue post, I thought I'd be one of the few taking this position.

    Specifically in regards to the milling and prospecting, anyone who's done either activity for five minutes has envisioned a day when the process would be painless and easy.

    And that's the day that the floodgates would be thrown open and the professions would be considerably less profitable (if profitable at all.)

    With milling, its my feeling that Blizz originally intended pigments and not inks to be the point where scribes were to make choices on how to best utilize their materials, but in the end opted to dumb things down a little. I suspect that they envisioned us combining different pigments in varying quantities to come up with "solutions" or even shades of color (in the event they introduced armor painting like they have in Guild Wars.)

    As it stands now, the two-stage process is redundant. There's no real practical reason that the design requires one to first obtain pigments other than to vary the quantity of results one obtains from milling 5 herbs. All they would have to do to maintain this would be to change milling to a process requiring 10 herbs, directly resulting in a random number of common and rare inks.

    Or they could add a pigment vendor that could instantly convert pigments to inks along the lines of Jessica Sellers converting inks in quantities up to 20.

    If you already make gold through inscription, be very happy that they don't adopt these methods. The processing grind is the only thing keeping the unwashed hordes (and allies) at bay from your market. How bad could it get? Does anyone recall the tanking of the glyph market for a year after MMO-Champ announced it as a quick and easy way to make gold? It took about that long for most servers to recover from the influx of 2g glyphs.
    Last edited by Whitewolf; March 28th, 2011 at 06:59 PM.
    Author of "T'was the Night Before Glyphmas" Yes...~I~ came up with the name "Glyphmas".
    http://stormspire.net/off-topic/1876...tml#post165195

    2k-02/2009 Goldcap-06/2009 1000k-Dec 22, 2009

  8. #8
    Kathroman's Avatar
    Posts
    5,452
    Reputation
    286
    Blog Entries
    20
    Tagged in
    2157 Posts
    Add to this user's reputation
    On the flip side, I might be more inclined to restock daily, which would keep the profits up. The post doesn't seem to say anything about making the process of acquiring inks any easier, just the milling, so I'm torn. Any scribe worth his salt will likely already have a macro/addon to make milling as easy as it can get, so this might only appeal to the casual scribes looking to break into the market. I've seen them come and go, so I'm not overly concerned about handling an influx of them.
    Like what you see? Become an Ethereal Contributor to help support the site and gain access to additional perks.

        

    Guides: Thunder Bluff Vendor Supply Route | Entry Level JC Strategy | Alternative DMF Guide

    TSM 2.0: TSM 2.0 Groups & Operations GUIDE | TSM 2.0 Basic JC Shuffler | TSM 2.0 ADVANCED JC Shuffler

  9. #9
    A couple of points here. First, not once does it say they are actively working on any of solution. It just discusses some ways they might solve the problem. Second, I think the doom and gloom, "There goes my market" is unwarranted. These changes won't make people smart. They won't suddenly understand how to really profit from the markets. Let's think this through. Suppose Blizzard implements a way to mill all. What happens? Lots of new people enter the market because they can make 300 glyphs in 15 minutes without any thought whatsoever. In 10 seconds, I came up with 3 ways to profit from them. 1) Herbs will sell like crazy and skyrocket immediately. Buy and mark them up. 2) Mats needed for minor and Northrend researches will skyrocket. 3) Books of Glyph Mastery will go way up.

    These sorts of changes can have profound effects on the economy. If the economy changes, there is money to be made somewhere.

  10. #10
    Quote Originally Posted by Sterling View Post
    Personally I'm not sure I like this (including the bit about bodily appendage, pun intended).

    The reason conversions are profitable is that most are too lazy to do it. If the process is facilitated like this, you're going to see a ton more competitors enter the market.
    Personally i don't see it being that big a deal unless we're saying we only make gold because we have more time to do so/are willing to put more effort in than others, which contradicts the point of being in business over farming.

    While it may encourage a few more casuals into some markets, much like happened with the auto DE in dungeons feature (i use this more for common perception than real example as this in itself did not cause the crash in prices at the end of the expansion) and other 'market crashing' features, the end result is that people who know how to make gold will still come out on top and while we may make less profit from certain thing we will also have to waste a lot less time making that gold or if you consider afk crafting free time, a lot less effort.

    Overall i would see this as an opportunity with an added bonus of making my time making gold easier rather than something to be feared.

 

 

Similar Threads

  1. [TSM] Deleting Groups/Categories En Mass
    By sillyliza in forum General TradeSkillMaster Discussion
    Replies: 6
    Last Post: June 2nd, 2011, 03:28 PM
  2. [TSM] Deleting Groups/Categories En Mass
    By sillyliza in forum Archive (Addons and Macros)
    Replies: 3
    Last Post: May 26th, 2011, 07:02 AM
  3. Replies: 12
    Last Post: February 27th, 2011, 01:57 AM
  4. The future of Dreamcloth.
    By Gnomage in forum Archive (Professions)
    Replies: 8
    Last Post: January 23rd, 2011, 01:47 PM