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  1. #1
    Groschen's Avatar
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    What should be my first crafting profession EVER?

    Hi again,

    Did I mention that I am really, really new to WoW? (My Introduction Post)
    What would be your recommendation for my very first crafting profession given that:

    a. I have no funds to speak of (170g liquid and about as much in the AH atm)
    b. I have lots of enthusiasm and theoretical knowledge but
    c. virtually no hands-on experience.

    I currently play a rogue who will hit level 40 soon with skinning and mining as my primaries. Could I ditch skinning in favor of a crafting profession or is the critical hit bonus worth keeping it?

    These are general recommendations I found in the "Your first Auction House market" thread:

    Quote Originally Posted by Stede
    However, if I were to roll a new toon, there's no doubt that I'd grab herbalism and inscription. Inscription is a unique market. You don't have to be max-level to start selling stuff that everybody needs. The reagents are fairly simple - herbs and parchment that you buy from the vendor. The only downside to inscription is that it is a large business. You will have hundreds of auctions up at once. You will need add-ons; you will need a bank toon; you will need inscription bags. Of course - all that will scale as you grow.
    In the same thread Enchanting and Jewelcarfting seemed like popular choices too and even Tailoring and Alchemy got a few mentions.
    For example Thefluffyrocker made a case for for JC/EN:
    Quote Originally Posted by Thefluffyrocker
    The other crafting professions aren't really so great for starting out. They can be profitable but are often quite small scale [by comparison] or niche markets and to start with you want a fast moving big market to generate capital as fast as possible.
    Crafting seems to be one of the safest bets to become profitable. Is that still true for a WoW newbie like me? I'd like to give it a try but obviously can't decide which would be the best choice in my case.

    I'm grateful for any advice you can give me.

    Regards,
    Groschen

  2. #2
    Ok, I'm gonna go out on a limb here and say that your first character (sometimes called a toon) is your rogue right?

    ---------- you can skip this section, hadn't read your introductory post before replying leaving it in as general advice for any other newbies tho ----------

    In that case, the first thing you want to do is grab yourself a decent auctioning addon - I'd suggest Auctioneer, I'm sure there are others that'd suggest auctionator. Every time you pass a capital city, take a trip to the ah, hit the scan button (on auctioneer it's got a symbol like the play button on a dvd/vcr) and wait til its done. This will give you an idea of market pricing.

    ---------- Done skipping, continue reading ---------

    Whilst you're out and about question, skin *everything* that you can, and mine everything you can... try and keep mining to a point where you can mine as you move from zone to zone to outlands to northrend to the cata zones.

    Now, when you're in town, post your goods up as whole stacks. Look at the AH prices however; quite often you can price a whole stack *higher* than a single item - you want your goods to be the cheapest *whole stack* by 1c. No more, no less at this stage.

    Keep doing this as you level to 85. I will go out on a limb and say that by about level 58 if you do this right you should be sat on closer to 1000g. Now, at this point it is a good idea to spend some. You *WANT* to go and buy yourself a mammoth mining bag (32 slot for mining only), and *possibly* one of the 32-slot skinning bags. Asides from this, buy the most cost effective bags you can afford. All of this will reduce the time you have to come back to town to handle selling of goods.

    Buy flying etc as you level of course. Oh, and one final thing - *LOOT EVERYTHING* and see what auctioneer says about it; some times people screw with the market price but quite often you'll find loot that sells for notably more than its vendor price.

    Hope that helps, I'm sure the others will chime in with more stuff; otherwise if you need any further advice you could try dropping on to the irc channel - it's quite friendly on there
    Last edited by Quetza; March 12th, 2011 at 12:13 PM. Reason: should really read linked posts :P

  3. #3
    I know your question pertains to professions, but I want you to realize a market for making a quick "buck" in WoW. Vendor recipies/pets. They are easily accessible, and they are quick sellers (only lasting in the AH for a few days on average before selling). Some great spots are the "neutral auction house" locations, i.e Ratchet, Gadgetan, Winterspring and Booty Bay. For a small investment, you can have great returns. You can also visit your "local city" (Org, Storm) to pick up a few vendor items to flip in the AH as well (vanishing powder- Inscription Seller, Enchanting Vellum- Enchanting Trainer).

    I have to say for a quicker return, if you don't mind farming (i.e picking flowers-herbalism, mining- ore) herbing and mining are the way to go. If you are looking for quick flip profs, blacksmithing and mining go well together, as you can smelt your ore you find (or buy off the AH and flip), and blacksmithing usually sells well across most servers.

    Hope that helped with your decision, at least it will toss some consistent gold in your pocket with the vendoring.

  4. #4
    Be cautious with vendor pets as you move to outlands/northrend. They are a bit of a deposit and are very dependent on your server. Spend a few minutes at your ah and look at prices. On my server, currently, ore isn't a big seller but leather and herbs are huge. Leather can go for 85g/stack for even the lower levels. I wouldn't switch to a crafting profession until 85 unless I was twinking the toon.

    Let us know how it goes for you as you level!

  5. #5
    Firstly, welcome to the game and to our community and i am glad you are enjoying it

    Now onto business....

    In relation to the crit bonus.
    All professions get a stat bonus, crafting professions only receive them at high level though so if you want a stat bonus while leveling then gathering is your only choice. Having said that though the bonus won't really make much of a difference as things are so easy to kill anyway while leveling. It's only really important for maxing out your character at high level.

    A slight spin on my suggestion you quoted...As you are still low level, if you are adamant about starting crafting now then enchanting and engineering are good low level professions. Twink/heirloom enchants are available/will be available soon to you which can provide a good source of income from enchanting as you level up and engineering has some nice toys to play with along with a couple of low level sellers such as the pets and trinkets, which aren't a huge turnover but sell for nice profits and usually have low competition.
    The main drawback with both of these is they are both quite expensive to level up.

    Considering your current professions and your actually looking to ditch skinning anyway, of those two, personally i would drift towards engineering as you can farm some mats with your mining which will make it easier. Added onto that, as i already mentioned, the nice toys you get to play with which can spice up leveling a bit more and make things a lot easier/simpler.
    Enchanting would likely make you more gold but would certainly be a lot less fun and i always find it best to deal with things i find fun rather than simply looking at the bottom line as it encourages me to level it up more and even if it doesn't end up as a huge money maker at least i enjoy the profession itself.

    Inscription is generally pretty cheap and easy to level but there are two main drawbacks to it which always turns me off recommending it as a leveling profession.
    1) If you want to make serious gold from it, at least to start with, you basically have to camp the AH.
    2) To start making serious gold.i.e. have items that will sell for a profit you have to do daily research and once you get high enough buy books of glyph mastery which are like rocking horse shit these days as people are only passing through northrend asap. Added to that what you learn from these is random so you could get a rubbish or a great pattern. Which is great if you get a good pattern, bad if you get a bad one as it holds you back even more.

    If your not dead set on having a profession right now then i would follow Quetza's advice and stick with gathering until 80+. You should then easily have enough gold to pay for mounts/mount training and you class skills along with anything else you want/need to buy and still have heaps of gold to invest in whatever you want/looks best for making a profit. Added to that if you lose some it's easy to make heaps more to replace it and you obviously get to keep your stat bonuses which while not game changing are still nice to have and also you get xp from gathering professions, which again isn't game changing amounts but is still nice to have and makes leveling a slight bit quicker.

  6. #6
    Vince's Avatar
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    Quote Originally Posted by Groschen View Post
    Hi again,

    Did I mention that I am really, really new to WoW? (My Introduction Post)
    What would be your recommendation for my very first crafting profession given that:

    a. I have no funds to speak of (170g liquid and about as much in the AH atm)
    b. I have lots of enthusiasm and theoretical knowledge but
    c. virtually no hands-on experience.

    I currently play a rogue who will hit level 40 soon with skinning and mining as my primaries. Could I ditch skinning in favor of a crafting profession or is the critical hit bonus worth keeping it?

    These are general recommendations I found in the "Your first Auction House market" thread:



    In the same thread Enchanting and Jewelcarfting seemed like popular choices too and even Tailoring and Alchemy got a few mentions.
    For example Thefluffyrocker made a case for for JC/EN:


    Crafting seems to be one of the safest bets to become profitable. Is that still true for a WoW newbie like me? I'd like to give it a try but obviously can't decide which would be the best choice in my case.

    I'm grateful for any advice you can give me.

    Regards,
    Groschen
    Hey Groschen, welcome to the wonderful world of making WoW Gold!

    As much fun as crafting professions can be, they're really a lot more trouble than they're worth to deal with while leveling. Though it is possible to profit off of low level professions, the time and energy you put in to it probably will not be worth the return. Not to mention, keeping your profession current will either require a lot of gold to buy everything off the AH, or require you to spend a good amount of time farming your own mats, some of which can be difficult to obtain. Like TheFluffyRocker said, both Inscription and Enchanting have viable ways to make gold even if the profession isn't maxed. However, these ways are not viable unless you're willing to put in the substantial time commitment to farm the mats (lots of herbs for Inscription, finding and DEing higher level greens for inscription), or you have the gold to buy the mats yourself (which, as of right now, you don't, but that'll change one day!).

    I propose an alternate option: drop skinning and pick up herbalism. Skinning can be quite nice, but the problem I have with it is there are often long periods in your questing where you won't run in to many beasts, meaning you'll have to go out of your way to get leather, aka income. Herbs and ore are abundant, no matter where you are, and you can track both at the same time now, meaning you'll never miss a node. Some herbs are also in very high demand for leveling alchemists or scribes, so you should be able to fetch a premium on those (Goldthorn immediately springs to mind). Just be sure to keep those profs up to speed with the current zone you're in, and you'll be set. If you're worried about losing that crit bonus, you'll be fine. Herbalism's haste bonus is pretty nice, and I think it still has a self heal which should come in handy more often that a bit of extra crit will.

    Though it's entirely possible that you might make more money with a crafting profession at your level, that's going to require a lot more babysitting the AH, and a lot less leveling to the cap where the real gold is to be had. Not to mention, there's really nothing you need at low levels anyway. The only real hurdle is epic flying and cold weather flying, but you should be able to pick that up shortly after hitting Northrend if you keep up with your gathering professions and maybe farm a bit of Outlands herb/ore. A sufficient set of bags shouldn't cost too much (and should be a priority), and you can get all the gear you'd need from quests and random dungeons.

    I've just uploaded a little guide I wrote for my guild regarding making money while leveling, I suggest you check it out. Hopefully there'll be some stuff in there that'll be of use to you:
    http://consortium.stormspire.net/sho...4248#post14248


    Best of luck with everything, let us know what you end up doing and how it goes!
    My Blog - Bank of Wukam

  7. #7
    Groschen's Avatar
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    Thank you so much guys you really helped me see things in a different light.

    E.g. that leveling and crafting just don't seem to go well together and that the crit bonus from skinning is negligible. What I also did not realize is that it's now possible to track mining and herbing at the same time.

    [On that note, is there a wiki-like page that is not outdated? The official site sends you to WoWpedia which is as outdated as WoWiki (a lot is just copy-pasted between the two). WoWhead is current of course but it's really just a database with a comment section.]

    But back on topic here is my plan for now:
    Switching to herbalism like Vince suggested and picking up crafting when I'm at or near level cap.

    Thanks again,
    Groschen

  8. #8
    If wowiki and wowpedia are out dated you usually have to shop around (google) a bit depending on what info your after exactly. The reason wowpedia and wowikki are basically a copy of each other is because they are, from what i heard there was some drama between the main group who did wowiki and some of the split off and did their own version, wowpedia.

    For most things wowhead is your friend, it only really has issues when looking for guides for which aspect specific sites are usually best.
    Is there anything specific your looking for info on and maybe we can't point you in the right direction?

    On topic a bit more, for a first timer sticking to gathering is generally the best option as most crafting professions are basically time/gold sinks at low levels so i would say your making the right choice.
    If you would still like an engineer i would suggest leveling it on your next alt while it levels as you shouldn't have to worry about gold by then and engineering has a lot of fun toys while you level up so if you simply power level it at high level you miss out on a lot of the engineering experience as engineering is more an experience than a profession

  9. #9
    Namssob's Avatar
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    Yeah, I think it's a pretty strong consensus that gathering professions are best while you're leveling, and don't worry about a crafting profession until you're at max level. I think the only exception to this would be JC or BS. But honestly, gold doesn't come with those professions until well into max level. Prior to that point you simply aren't able to craft anything worth crafting.
    How To: Create And Sell Profession Kits ---- MoP Shuffle Flowchart ---- Article: A Case For Dual Gathering
    "Never underestimate the sheer amount of derp the majority of WOW's playerbase possesses." -- Belrandir
    "They could have offered me free ERPing in Goldshire with real women over Skype for the next year and I would have passed." -- Zerohour
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  10. #10
    Leveling with gathering makes it slightly quicker (or less hindering than before) as you get exp from mining/herbalism now. I have personally been taking both on new characters and leveling them to 75 (level requirement for max professions) and then decide from there.

    I try not sell anything I have gathered while leveling and use that to powerlevel my profession and then bank or sell whatever is left over.

    I'm sure there are better ways to do it, but I feel this way it speeds up leveling a bit, delays making the decision on the profession, reduces the cost (and time you could say) to level that profession. You also run the chance of having a bunch of ore/herb during a shortage and could make a pretty penny from that.

    The lowest skill requirement yet most profitable item from a profession I would have to say is the Mysterious Tarot from Inscription. If you're Horde (not sure about alliance) you can quest in Thousand Needles where eventually you get buffs/items like Vash'jir that allow you to move underwater quicker. Due to this, Thousand Needles is pretty vacant as people don't know or haven't done those quests and that leaves a ton of Stranglekelp for the picking. You could average two Verdant Pigment (1:1 for Hunter's Ink) and it's one ink per card, thee cards per deck. The cards are for the Rogues Deck which is the cheapest way to gain reputation with the Darkmoon Faire.

    I personally didn't craft any this month as I was busy with the 85 trinkets, but last month I was selling the Rogues Decks for 100g each. Depends on whether or not people wanting reputation with them or not, but higher population realm, easier it should be for you.

 

 

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