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  1. #1
    Sterling's Avatar
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    [5.4] Scaling Enchants, Item Enhancements, and Gold-Making

    Disclaimer: the information in this thread is based on speculation, datamined info, and PTR experimentation.

    Patch 5.4 is bringing some huge changes to enchanting - changes that have gone mostly unnoticed so far in this community. This thread will help you prepare for said changes and put you in a position to profit and avoid losses upon the deployment of 5.4.

    The single most meaningful change is that item enhancements will be usable on all items, and will scale down to the player's level (but not up):

    All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. The effects of these enchantments will be scaled down to the level of the player using the item.
    As @PhatLewts put it in his 5.4 professions thread, this effectively kills several enchanting markets, including some we've been profiting off of for ages. This includes , , , , and many more.

    This means it may be safe to DUMP and , amongst others. See full list of recommendations at the end of this post.

    Awful news for enchanters indeed, but worry not. When one door closes, another opens. With the scaling enchant system, low-level players will now have a larger selection of enchantments to use on their gear. Twinks and power-levelers will seek to maximize the power of their items, particularly heirlooms.

    Let's take a closer look at the details. Here are some enchants that are ~BiS and considered to be "in the mix" in 5.4. All of these are usable on heirlooms:

    Shoulder


    Back
    Agility:
    Strength: None outstanding
    Intellect:
    PvP:

    Chest
    Agility:
    Strength:
    Intellect:
    PvP:

    Wrist
    Agility: or
    Strength:
    Intellect:
    PvP:

    Hands
    Agility:
    Strength:
    Intellect:
    PvP:

    Legs
    Agility:
    Strength:
    Intellect: or

    (only if usable on heirlooms)

    Feet
    Agility: and
    Strength:
    Intellect: None outstanding
    PvP:

    Weapon
    The following enchants are now "in the mix":


    (does not scale up!)




    Off-Hand & Ranged
    None notable - poor sellers in this range.

    There may be more, but I'm confident that this list covers our future best-sellers.

    Final recommendations (assuming this pans out the way I see it):
    1. Dump your:
    Essences of Air
    Golden Pearls
    Enchant Chest - Major Health
    Enchant Chest - Greater Stats
    Enchant Weapon - Agility
    Enchant Weapon - Major Intellect
    Enchant Weapon - Spellpower
    2. Stock up on:
    Enchant Chest - Powerful Stats
    Enchant Weapon - Power Torrent
    Enchant Weapon - Landslide
    Enchant Weapon - Black Magic (this one's a maybe)
    3. Stock up on all the materials required to make the above enchants, such as Maelstrom Crystals, Abyss Crystals, Dream Shards and Heavenly Shards.

    Looking forward to your analysis and additions!
    Last edited by Sterling; September 5th, 2013 at 02:35 PM.
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  2. #2
    ShaddamV's Avatar
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    Another thing to consider is that, while BiS will sell for people doing serious twinking, a lot of folks will want enchants they never have to replace (on heirloom slots). For example, why put a level 60 leg enchant on when I can do a level 85 and have it work to the max level of the item? Part 2 is that they can use level 90 enchants on them. While I really doubt folks will put Jade Spirit or Dancing Steel on their heirlooms in bulk, the other slots have enchants they are familiar with (and are often cheap from folks leveling enchanting). If there are any MoP enchants you aren't currently crafting (low historical profit margins), keep an eye on them -- they may rebound a bit.

    Because of this, I've been stocking a ton of level 85 mats and level 80 mats (for folks who never upgraded their heirlooms).

    Finally, you can't discount the potential to profit off the ill-informed. Say someone gets a new heirloom weapon and has always bought crusader for melee heirlooms. There's a decent chance he'll look up crusader again. I agree if you have a *huge* stockpile of mats, liquidating them will be good, but keeping a few enchants worth around will still likely net you some profit.

  3. #3
    Sterling's Avatar
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    Quote Originally Posted by ShaddamV View Post
    Another thing to consider is that, while BiS will sell for people doing serious twinking, a lot of folks will want enchants they never have to replace (on heirloom slots). For example, why put a level 60 leg enchant on when I can do a level 85 and have it work to the max level of the item?
    Guess I should have cleared this up, but WotLK, Cata and MoP leg enchants won't be usable due to the level requirement. I don't know if they'll be usable on heirlooms, my guess is that they won't.

    To re-iterate, there are 2 types of enhancement restrictions:
    1. Requires X item level.
    2. Requires Y player level.

    Enhancements that required X are now going to scale down according to the player's level. Items that require Y remain unusable. This is why I listed weapon enchants up to level 85, but leg enchants (amongst others) up to 70 only.

    Finally, you can't discount the potential to profit off the ill-informed. Say someone gets a new heirloom weapon and has always bought crusader for melee heirlooms. There's a decent chance he'll look up crusader again. I agree if you have a *huge* stockpile of mats, liquidating them will be good, but keeping a few enchants worth around will still likely net you some profit.
    Crusader is still in the mix (and on the list), but I'd be careful with things like Enchant Weapon - Agility. It will likely remain a decent seller even after 5.4, but not at 100g/essence. I'd say dump everything now while you can get decent gold for it, and buy back in later when the prices drop.

    Addendum 5 days later: to be clear, the player applying the enchantment must be Y level. So you can enchant a heirloom and mail it to your alts, presumably.
    Last edited by Sterling; September 9th, 2013 at 01:20 PM.
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  4. #4
    I have a question.
    So if I put an upper level enchant on heirloom item.
    does that enchant change every time I level up?

  5. #5
    ShaddamV's Avatar
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    Based on my understanding, until you pass the intended level for the enchant, yes (so Cata will stop scaling at 85).

  6. #6
    UtesDad's Avatar
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    @ShaddamV @jimmyolsenblues That was my understanding as well. Which is why I had been assuming that max level WotLK (for heirlooms that scale to 80) and Cataclysm enchants (for heirlooms that scale to 85, or upgraded 85 versions of the 80 ones) would become the new heirloom BiS enchants. The enchant will scale similar to the way that the heirlooms themselves are scaled until the enchants reach their intended level (Vanilla enchants will stop scaling at 60, BC at 70, WotLK at 80, etc.)

  7. #7
    ShaddamV's Avatar
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    When I get home, I'll do some tests with spellthreads. What @Sterling says makes sense (the items still have Requires Level 80 for example) but contradicts the patch notes. My guess is either the patch notes are badly worded or they missed these enchants or the tooltip just wasn't changed. Some testing will tell us for sure!

  8. #8
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    So far it seems like all those older Enchants will be slaughtered for the most part. However, what about the twink weapon enchants?





    I feel like the demand for these will dip slightly, as some people settle for second best. However, part of the reason these enchants are popular are because of their procs, which aren't found in the newer MoP enchants. The question I wonder, is which will be more popular; throwing a scaled down Dancing Steel/Jade Spirit enchant onto your weapon, or throwing on a real Sunfire/Mongoose? Prices are similiar on some servers, and different on others, so that will come into play. Also, I may have missed this, but was it revealed as to whether or not the scaled down enchants will equal their level appropriate counterparts? It may just be me, but I wouldn't see a reason to even keep some enchants in game, if the scaled down versions are equivalent. Examples being the Chest Stat enchants.



    would be replaced by



    if it scaled equally, there would be no point to the Greater version, unless there's a major price difference. Just makes me wonder what's the point of keeping the lower ones, why not just simplify and discontinue if they make a move like this and scale accordingly.

    However, it's good news still for those older enchants if the scaled down versions are even slightly lower powered than the appropriate versions, since most of the sales were people willing to pay top dollar to get best quality enchants, and don't want to settle for "second best". Has any of this been cleared up though, and I missed it already?
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  9. #9
    Sterling's Avatar
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    Quote Originally Posted by PhatLewts View Post
    This isn't the case, from the Patch notes:

    All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.
    Actually you and @ShaddamV are correct, but it looks like level requirements are staying, so you will need to enchant heirlooms with a higher level character, and mail them off to your lowbies (presumably). This changes the "BiS" list for leg enchants, but not shoulders... which brings me to my next mini-discovery.

    The best-scaling enchants from 1-70 require exalted with the Aldor, so you might see a surge in demand for , and . Next up are MoP shoulder enchants - players will definitely use these for 70+ leveling.

    Quote Originally Posted by TheExile View Post
    So far it seems like all those older Enchants will be slaughtered for the most part. However, what about the twink weapon enchants?





    I feel like the demand for these will dip slightly, as some people settle for second best. However, part of the reason these enchants are popular are because of their procs, which aren't found in the newer MoP enchants. The question I wonder, is which will be more popular; throwing a scaled down Dancing Steel/Jade Spirit enchant onto your weapon, or throwing on a real Sunfire/Mongoose? Prices are similiar on some servers, and different on others, so that will come into play. Also, I may have missed this, but was it revealed as to whether or not the scaled down enchants will equal their level appropriate counterparts? It may just be me, but I wouldn't see a reason to even keep some enchants in game, if the scaled down versions are equivalent. Examples being the Chest Stat enchants.
    Looks like enchants that are relatively powerful for their level will be relatively powerful when scaled down.

    Greater Stats and Glorious Stats will both grant +4 stats up to level 70. Glorious Stats is a relatively weak enchant for its level, and will scale to +3. Make sense?

    Weird stuff happens between 60 and 70, where exceptional stats (+6) is best. At 80, Powerful Stats is best again (+10).

    Greater and Powerful Stats seem to cost about the same, but that might change in 5.4. Almost no reason to use Greater Stats at current prices.

    When it comes down to proc vs static enchant, generally procs are more popular (and better, imo), particularly in PvP.

    By the way, here's my source, forgot to include it in OP: https://docs.google.com/spreadsheet/...c201UXc#gid=17.
    Last edited by Sterling; September 5th, 2013 at 03:00 PM.
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  10. #10
    ShaddamV's Avatar
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    One interesting thing (I can also test) is that the patch notes *don't* list inscription, though I swear I saw it in datamining. I'll update later!

 

 

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