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  1. #1
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    Hitting Gold Cap - Wot I Dun Lurnd

    Hitting Gold Cap - Wot I Dun Lurnd
    ~or: Patronising Advice for Nooblins~


    A few weeks ago I hit gold cap. Yay me! It wasn't something I was particularly planning, and I certainly took my time about it, but nevertheless I was quite pleased with my small achievement. After patting myself on the back and remembering what the outdoors looked like I got to thinking about all the different things I'd learned along the way. So in order to provide some meagre amount of edification to the readership I thought I'd throw together a little list of all my random musings on gold and cake. But in this case mostly gold.

    Please remember that none of the below should be read as a hard and fast rule. What works for me may not work for you and what works on one server may not work on another. It's also aimed at the newer goblin who wants a little very general guidance, rather than some of the bigger fish that swim in these waters. But anyway, without further ado, I present my little list of wot I dun lurnd...

    1 - Time is money

    I know, I know, I've started with a cliche. It probably doesn't help that much in itself either, it's too vague and woolly, but it's true in so many ways. Every single one of the pointers below - knowledge, diversity, research etc. - all need time. Knowing what time of day/week to sell your goods will affect how many you sell and how much you get for them. Timing is important when haggling for stuff in trade or barking adverts for things you've made. Time is needed to set up add-ons, read websites, browse the Auction House.

    But it's not just a question of spending more time playing. I really believe you could play the game 24/7 and still not have time to do absolutely everything. Instead how you spend your time becomes the most important thing you have to consider. Time is the most valuable resource you have so you've got to get the best bang for your buck.

    2 - Knowledge is power (and also money)

    One player may be happy to sell their shiny Trinket of Sparkly Happiness for 50g, but if you think it's actually worth closer to 500g then snatch it up and sell it on. You don't have to know the exact price of every item in the game at any given point, but having a general knowledge of what things are worth is tremendously helpful. In fact in this example it's earned you around 450g just because you knew what something was worth and the seller didn't.

    You'll accumulate a lot of this knowledge just by playing the game, but don't be afraid to start reading up. There are some terrific websites out there which will help you expand your knowledge base and give you a clue as to what will (or won't) sell.

    3 - Make best use of what you have

    For example, if you're a leatherworker you may need a magnificent hide to make some expensive shinies that you want to sell. If you've got a choice between buying the hide from the Auction House for 150g a pop, or making them yourself from materials worth 120g, then make them yourself! It may only be a 30g saving but for the few seconds it takes then why not pocket that extra cash?

    Also consider stepping off the beaten track in terms of what you craft. For example if PvP armour sets aren't selling well on your realm then how about making some bags? What about leg armor? Epic chest pieces maybe? Older transmog items? The more you look into what you can make the more you're likely to find something that will sell.

    4 - Diversify

    The more markets you're active in, the more money you can make. It's that simple. Even a single character can have two professions as well as all the secondary ones and they can all be profitable too! Even if you've got a really lousy, tiny server there's likely some money in there somewhere. How's the transmog market? What about making Darkmoon trinkets from the cards? Flipping valuable recipes somebody posted up for 25% of the usual price? There are many ways you can make gold in Warcraft, it can often be worth exploring a few new ones.

    5 - Stay ahead of the game

    The future is impossible to predict, and it can be a risky business, but if you make a good guess you can rake in a ton of cash. Read patch notes to see what's coming up. New raid? All that gear will need gems and enchants. New crafting patterns? They'll be needing some materials. Even more regular stuff can be profitable. Take the Darkmoon Faire for example. Every time it's on the price of trinkets plummet. A week or two later and you can't get them for love nor money. Holding on to the trinkets for a little while can see a massive increase in profits.

    6 - Learn basic economics

    I'm not saying a doctorate in financial resource management is remotely necessary but getting some sort of handle on the basics will help you immeasurably. Take 5 minutes to read up on supply and demand and apply the theory to Warcraft. Learn what is meant by opportunity cost. Then you can laugh at the noobs who think they got their ilvl 496 gloves "for free". Ha, noob!

    7 - Be a cheapskate

    Or as my grandad would say "a penny saved is a penny earned" before nodding sagely and falling over drunk. It's great being able to sell stuff for really high prices, but if you're paying top whack for the materials then things might not be as rosy as they seem. Profit margin is king and what you spend is every bit as important as what you earn. If you can reduce costs you'll make more money, keeping an eye out for cheap materials on a regular basis can really pay off.

    8 - "If money be not thy servant, it will be thy master." - Sir Francis Bacon

    Money without purpose is worthless, but the pursuit of wealth can be all consuming. Keep things in perspective, don't burn yourself out and you'll enjoy making money. Of course, if you enjoy making money, then you'll make more money... ;-)

  2. #2
    US-Azshara(H&A)
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    I would only add
    1) get a second account and work the cross faction trade
    2) stop worrying over what profession to drop and just level that next toon, you can always use a skinner/lw, jc/enchant, herbalist/inscript, miner/ jc, herb/miner...you can always use another toon,,,no matter what
    @jimmyolsenblues on twitter https://twitter.com/#!/jimmyolsenblues

  3. #3
    US-Illidan
    The Goldfapper
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    You hit 22 million gold? Grats!


    Illidan Wind Trader My Anti-Gold Blogging Blog
    Twitter @zerohour15
    Sorry, No apologies!

  4. #4
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    Quote Originally Posted by Zerohour View Post
    You hit 22 million gold? Grats!
    Of course not. But now you say that I wonder what the cap per account is? I assume you say 22 million for 11 chars each with a gb all hitting cap on one server. I think the character limit per account is still 50 so I suppose that means an account gold cap of 100 million?

  5. #5
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    Very well made points. I find some of these more especially true than others, but altogether a good guideline.

    I would have added patience is key. So often do I get the feeling that those under us financially are often too impatient. They pick up an item and sell it for as low as they can just to make a quick buck out of desperation.

    But we don't *need* that money right away. We can afford to hold out on an item until the right buyer comes along and pays full price. For a player with just one high priced item such as any of the new mounts, this concept doesn't make a lot of sense. "Why not sell it as cheap as I can now and make another to sell?"

    As goblins, we also tend to diversify, which actually goes well with our virtue of patience. I myself have a good handful of rare/NLA/expensive items. And I hold out until I get the price I feel is fair, with some leeway for haggling on behalf of the other player to make them feel like I'm cutting them a deal.

    Overall, if you keep to your price and don't give up, you come out with not only extra cash, but a self sense of confidence that you can actually get full price for something.
    "You master mathematics, you master life and death." - 486486
    Goblinventory Discussion Thread | PokeMoP Guide | Azerothian Pickers | AoE Looting+Instance Farming

  6. #6
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    Quote Originally Posted by Zerohour View Post
    You hit 22 million gold? Grats!
    Has anyone? That would be impressive.

  7. #7
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    Quote Originally Posted by TimB View Post
    I would have added patience is key. So often do I get the feeling that those under us financially are often too impatient. They pick up an item and sell it for as low as they can just to make a quick buck out of desperation.

    But we don't *need* that money right away. We can afford to hold out on an item until the right buyer comes along and pays full price. For a player with just one high priced item such as any of the new mounts, this concept doesn't make a lot of sense. "Why not sell it as cheap as I can now and make another to sell?"

    As goblins, we also tend to diversify, which actually goes well with our virtue of patience. I myself have a good handful of rare/NLA/expensive items. And I hold out until I get the price I feel is fair, with some leeway for haggling on behalf of the other player to make them feel like I'm cutting them a deal.

    Overall, if you keep to your price and don't give up, you come out with not only extra cash, but a self sense of confidence that you can actually get full price for something.
    Wow. Very well phrased and I totally agree. I still consider myself to be relatively new to this. I have only recently started flipping some items that I would have never imagined would have sold. Those few items did give me the confidence to try and flip even more expensive items for a higher return. That self confidence only come with personal experience for me. But it did come

  8. #8
    US-Illidan
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    Traits of the most successful: Patience, Creativity, Consistency. All you need to make a fortune anywhere.

    /waits for someone to tell me this is a game and doesn't apply to real life.

    Also Kawl: Gold Cap per server per account is a few copper shy of 22 million. Most people Char Gold Cap, but they simply broke through the first metric of gold acquisition. You still have to gold cap a guild bank, and 10 other characters, and 10 guild banks. Until then, welcome to the T1 Gold Club!
    Last edited by Zerohour; January 14th, 2013 at 12:00 PM.


    Illidan Wind Trader My Anti-Gold Blogging Blog
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    Sorry, No apologies!

  9. #9
    US -Uldum (H)
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    Quote Originally Posted by Zerohour View Post
    Traits of the most successful: Patience, Creativity, Consistency. All you need to make a fortune anywhere.

    /waits for someone to tell me this is a game and doesn't apply to real life.

    Also Kawl: Gold Cap per server per account is a few copper shy of 22 million. Most people Char Gold Cap, but they simply broke through the first metric of gold acquisition. You still have to gold cap a guild bank, and 10 other characters, and 10 guild banks. Until then, welcome to the T1 Gold Club!
    Toss in reasoning, too. I've met several patient, creative, and consistent things that were successful; stopped clocks among them.
    Remember folks, if you're not making gold - I got a name for you - Customer.

    +Rep doesn't buy me beer, but it sure gives me a reason to have one - if you learned something new or thought about something differently, let's celebrate!

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  10. #10
    US-Illidan
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    Ok, let's replace Creativity and Reasoning with Cognitive Ability.


    Illidan Wind Trader My Anti-Gold Blogging Blog
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    Sorry, No apologies!

 

 
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