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  1. #1
    Khra's Avatar
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    Ideal professions per toon?

    I've been thinking of rearranging my professions on my toons. It's going to be time consuming and costly but I think it will possibly enhance my gold making.

    Currently I have:

    Mage - Tailor/Herbalist
    Warrior - Blacksmith/Miner
    Pally - Enchanter/Alchemist

    I was thinking of changing to:

    Mage - Tailor/Enchanter
    Warrior - Blacksmith/Engineer
    Pally - Alchemist/Scribe

    I want to create:
    Druid - Miner/Herbalism because of instant flight form just for farming.
    Rogue - Skinner/Leatherworker
    Warlock - JC and ??
    Hunter - ??

    I'm not even sure if I need a JC but it might not be bad to have 1 of everything at least.

    I'm going to make a Worgen Hunter come Cataclysm. What are the ideal professions per class. Anyone have any suggestions. I'm not really looking at them for the buffs they give. Just what would be easy to level and beneficial for the class they belong to.

  2. #2
    Ahdude's Avatar
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    Tailoring/Enchanting is certainly a good combo for leveling fast. With extra cloth drops from tailoring you can quickly craft items to disenchant and then use those mat to make scrolls. My (warlock) tailor/enchanter will be the first toon I level to 85.

    I also have a dwarf DK miner/herbalist. I find really useful to have two gathering professions on one toon, come Cata it should help leveling to 85 with plenty of opportunity to get XPs from gathering. Ideally a tauren druid miner/herbalist would be the best race/class/prof combo.

  3. #3
    I agree that Tailoring/Enchanting is a good combination moving forward, especially when leveling as you can put enchants on your own gear for skillups from the quest rewards you're disenchanting. The druid miner/herbalist would also be a great combo. Even without flight form, you have stealth that will get you a lot of nodes without fighting.

  4. #4
    Taroniel's Avatar
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    I am upping this thread, because:
    - there was almost no discussion in regards to shuffling
    - I have two toons to start leveling professions on and would like to swap one of the professions on my main to go with alchemy (flasks).

    This article about setting up professions on alts on Joystiq, for example, advises:
    blacksmith/mining
    inscription/
    jewelcrafting/enchanting
    herbalism/skinning.

    However, if we take the process and combo rotation in the shuffle, the following combos look fine to me:
    JC/miner
    blacksmith/engineer
    enchanter/tailor (possibly, a blood elf)
    alchemist/scribe
    leatherworking/tailor
    herbalism/skinning (yet again, for double gathering) as a tauren druid.

    Yet again, Nodata suggested, based on MoP profitability, to focus on:
    - alchemy on main (which is what I have now)
    - leatherworking
    - jc
    - inscription.

    Also, there's this post on alt professions that lists a variety of combinations.

    However, most likely, you have your own process and preference.

    What would be your ideal combination of profs on toons for shuffling/gold making?

    Do you use racial profession traits for toons or you create characters that you also play?

    Thank you.
    Last edited by Taroniel; July 23rd, 2012 at 02:56 AM.

  5. #5
    Bag space is kind of key when it comes to shuffling. For example, you don't want to have your JC and your Scribe being the same dude, because you're going to buy tons of herbs and tons of ores (and stock the produce) and there is a bag space conflict there.

    JC / Enchanting sounds pretty optimal to me.

    Tailoring is good with Enchanting but when it comes to shuffling, I think Enchanting is stronger when paired with JC (less use of mail on a daily basis).

    Alchemy on main is strong if the transmutes are a good use of Spirit of Harmony. At this point I'm still not certain the information we have is finalized.

    Leatherworking on main (if you're monk) will be amazing imho. Gear as you level up, solid use of Spirit of Harmony, etc.

    Scribe should be on its own because there is a good chance that, as your operation scales, you will have 3 or 4 Inscription bags (+-1 herb bag) and very few space for anything else.

    So my ultimate layout (far from what I have because I'm lazy ) would be:

    Main (monk): Leatherworking / Engineering (I can't get over the TP utility)

    Alt 1: Jewelcrafting / Enchanting

    Alt 2: Mining / Herbalism (I prefer it on a mage for easy tp 'cause I farm old stuff all the time, but druid is the more logical choice)

    Alt 3: Alchemy / Skinning (on a DPS dude you like to play but don't play competitively with)

    Alt 4: Inscription / Alchemy (on a female character who loves flowers)

    Alt 5: Tailoring / Alchemy

    Alt 6: Blacksmithing / Alchemy (or Inscription if you plan to double the amount of cards you can pop)

  6. #6
    Z-Man's Avatar
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    My current lineup:

    Alchemy / Jewelcrafting
    Alchemy / Blacksmithing
    Alchemy / Inscription
    Alchemy / Inscription
    Alchemy / Inscription
    Alchemy / Inscription
    Alchemy / Inscription (Monk)
    Inscription / Leatherworking
    Inscription / Engineering
    Tailoring / Enchanting (dungeon farmer)
    Herbalism / Mining (Druid)

    Yes, I like my daily cooldowns. If the current SoH/SoW situation on the beta goes live, I may reroll the first two Alchemists as Scribblers.

  7. #7
    Tangster's Avatar
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    The hardest part (imo) about optimizing your professions is choosing a main. With the SoH being BoP you want your main to be able to utilize this as much as possible. For instance, my main is currently my shuffler (Ench/JC) which is an awful use of SoH. If i dont change these around, he will have lots of SoH sitting around without any (currently) way to dump them off. A better idea for me would be to main my BS/Scribe because there are plenty of uses for SoH in that profession pair.

    Z i think you need more alchs :P
    [21:12] * Tang (webchat@***.221.240.193) has joined #consortium.cake
    [21:12] <@Sinshroud> *gasp* I'm naked, get out!
    [21:12] <@Tang> I KNEW IT O.O
    [21:12] * Tang (webchat@***.221.240.193) has left #consortium.cake

  8. #8
    Z-Man's Avatar
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    Quote Originally Posted by Tangster View Post
    Z i think you need more alchs :P
    I used to have more; the Leatherworker rerolled so I could bring more inks and MFC's over as part of a server transfer, and both the Engineer and the Enchanter were Alchemists in a past life. I'm keeping enough herbs and ink in stock to flip toons either way as we closer to Live.

  9. #9
    Taroniel's Avatar
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    Quote Originally Posted by Nodata View Post
    Bag space is kind of key when it comes to shuffling. For example, you don't want to have your JC and your Scribe being the same dude, because you're going to buy tons of herbs and tons of ores (and stock the produce) and there is a bag space conflict there.
    Bag space - that's the metric that I was looking for, though, deciding by mats wasn't that bad, either. Thank you.

    The thing is, I already have JC/mining (with about 30-40 tokens spent, 20 stored) and ench 375/tailoring 375. I guess I should consider leveling enchanting with my jeweler instead of mining.

    Inscription has huge competition and low margins on my server, I'm not sure I want to delve into that - I guess that's why Kathroman suggested against inscription for me Then again, I see that inscription will have lots of craftable items - is it worth creating a scribe just for them?

    Nodata, why did you list alchemists, but not tailors? I thought they will be relatively the same in terms of cds.

    Quote Originally Posted by Tangster View Post
    The hardest part (imo) about optimizing your professions is choosing a main. With the SoH being BoP you want your main to be able to utilize this as much as possible.
    I've completely forgotten about the use of SoP in MoP. I'll have to take it into account as well, I guess. Thanks a lot for reminding me about this.

    Quote Originally Posted by Tangster View Post
    A better idea for me would be to main my BS/Scribe because there are plenty of uses for SoH in that profession pair.
    Tangster, I've looked at recipies requiring SoH and it appears that leatherworking has a number of them, too:
    - blacksmithing 19
    - leatherworking 17
    - inscription 12
    - tailoring 1
    - alchemy 1.

    Wouldn't it make sense to have both blacksmithing and leatherworking on one char? Then again, it might be better to have two characters with BS and LW to be able to get more motes, since once you do your upgrades, you'll be getting less of them:
    Unlike Chaos Orbs, the farther your character progresses, the fewer you'll earn. Once you hit the point where your only upgrades are found in a raid, you'll probably see far fewer of these dropping than someone who is still doing dailies and 5-mans.
    Having thought about this from the SoH point of view, I might end up with:
    - bs/alchemist, flasks on main warrior (tho could be a transmuter - thoughts?)
    - jc/enchanting on a 85 toon
    - leatherworking/alchemist transmuter on my monk (who wouldn't make a monk? )
    - tailoring/..
    - engineering/..
    - herb/mining on a new druid tauren toon
    and I still have two low level characters without professions

    Still pondering on which extra professions I actually need, however. Do I really need mining? *ponderponder*

    Moreover, I wonder how much time/money it'll cost to swap the professions and level several to 525 and whether I'll manage to pull it off before the MoP hit. I don't want to lose mining to be able to make bars, for example (sometimes, they go twice the price of more, not to mention in MoP they'll be overpriced).

    Thanks for the input, folks
    Last edited by Taroniel; July 24th, 2012 at 02:54 AM.

  10. #10
    Tristan's Avatar
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    As far as Flask Spec on Main warrior.... I say pass. Make it a transmute. You can always ask a guildie to make flasks if you really need it.

    You could pick up two more Alchemists on your tailor or engineer, or as you mentioned, a scribe. The gear may be worth it to sell early on. Shoulder enchants will be a competitive market but will pan out as well as belt buckles have. Not to mention Darkmoon cards. You dont have to make glyphs to profit from Inscription.

    There is absolutely no need to drop mining as of yet. A dual gatherer is nice to have. I can see some opinions on this where it would be more prudent to fill these spots with other things. But until you have a good solid stream of income, and every other Character slot filled with max professions, it is not worth it to drop it.

    I keep bringing it up too ( I know I sound like a broken record ) but you could move mining with the engineer. Then could still smelt bars and benefit from engineerings gathering side. That is if you like the layout more to have a different profession on the druid.

 

 

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