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  1. #1

    Advice on a new craft

    Hi there, long time lurker, first time poster. =)

    I've been working in the gem, enchant, and alchemy areas for several months. All have been quite profitable so far - but am thinking about making another little alt am at a loss as to what professions to take with her that would mingle well with what I already have.

    Inscription is probably the obvious answer, but already being heavily involved in cut gems - they take up most of my babysitting time I have available, glyphs give me impression they'd need the same amount of effort?

    Of all of them I like enchanting the most - it's often pretty much fire and forget and has little competition. So am wondering if there are others that are similar?

    I love to craft and hate to farm, so gathering professions are not really of interest.

    Essentially, I am torn between tailoring, blacksmithing and leatherworking. Possibly engineering. Any suggestions on what a good choice might be? Or are glyphs not as overwhelming as they appear to be to me?

    (should probably note that I rarely do instancing/dungeoneering, so things that may need lots of chaos orbs is likely out.)

  2. #2
    Mugsley's Avatar
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    First off, take both Mining and Herbalism as you level. The additional XP is priceless. Once you hit 80, you can drop both professions and level other professions using what you farmed (or you can just sell what you pick up along the way to help fund your leveling). If you decide on a LW, take skinning over Mining.

    LW and Tailoring both have some lower level items that are easy money, as well as higher-end items that do not require orbs (LW: leg armors of various levels, profession bags, blue pvp gear; Tailoring: bags of all levels, spellthreads). Same goes for blacksmithing (both buckles, weapons to DE, blue pvp gear).

    I don't have experience with Engineering.

    The leg armor and bag markets have relatively low competition, depending on server. Tailoring is also exceptional for providing cheap DE items for further profit (see various posts on Illusion Dust and Greater Eternal Essences).
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  3. #3
    Inscription takes a lot of time/effort/energy even if you have no competition. But it becomes easier if you setup a workflow for crafting, posting, canceling, etc. If you have heavy competition on your server, get ready for some undercutting wars.

    If you don't want to try Inscription, I would say either tailoring or blacksmithing. And then add another alchemist as transmute master, and do daily transmutes. Easy gold for one minute of work.

    In regards to Engineering... meh. You can make gold, but you have to go out of your way to find things that sell.

  4. #4
    Mugsley's Avatar
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    I would like to point out that I've made some nice passive gold by simply doing mass reposts twice per day on glyphs. You don't have to camp the market to get sales. Same goes for gems, quite frankly.
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  5. #5
    A little sidenote on tailoring / blacksmithing / leatherworking, I believe all the lvl85 pvp recipes are available first when you hit lvl84 and does the initial quests in Twilight Highlands. If you do not plan to level the toon all the way, thats something to consider. You can have a fully skilled engineer at lvl75, and just use another lvl85 with access to Twilight Highlands to buy the things you can from engineering mats. A little kicker I noticed on my lvl75 toon was that I couldn't get past 512-ish blacksmithing skill without the recipes in TH.
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  6. #6
    Based on your comments, I would highly recommend blacksmithing.

    Inscription: To really maximize benefit from inscription, you do indeed need to heavily invest time into it daily; prep work to make glyphs is also a significant factor (milling > pigment > ink, glyph research approaching 90 days + glyph books).

    Tailoring: I have a max tailor, and frankly, it sucks in it's current form. I might sell 2-4 spellthreads in a week. I don't have the Twilight patterns, so take that for what it's worth. DE fodder is nice, though.

    Leatherworking: Don't have one, but there are plenty of people that say the PvP armor items and leg enchants sell well.

    Blacksmithing: See above; I do have one of these, and the PvP plate sets, belt buckles, enchanting rods, and pyrium enhancement items sell relatively well on a daily basis. It also give an outlet for cheap ore (elementium and obsidium both) if you also craft the obsidium armor and weapons that are profitable. I also don't get chaos orbs due to my lack of interest in 'playing' lately, so opportunities are more limited (as it is for any profession that can use orbs).

    Engineering: I'm working on one now myself, he's only level 22 though. Other than leatherworking, this is the only profession I don't have at 525.

  7. #7
    Mugsley's Avatar
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    PvP items sucked for me but others have had success. I'm having great success with leg armors and spellthread of varying rarities (my tailor is only 75).

    I'm still selling Netherweave Bags on average of 12 per day at ~18-19g each. I buy any cloth I can at less than 10g/stack but will go higher if I want to pressure supply and drive up bag costs. People complain about crafting time, but I can make them while I'm getting my coffee in the morning; then head to work and post via RAH. Since January, I would guess I've done approximately 30k gold in gross sales (I'll check MySales tonight). It's a simple, steady income stream that doesn't require major babysitting.
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  8. #8
    Darraxus's Avatar
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    Each market has there plusses and minues.

    Inscription was the profession that helped me make a fortune. I dont really have the patience these days to constantly repost glyphs like I used to. You can also make Darkmoon Cards and Mysterious Fortune Cards in the market. Great sales if you have the time.

    Blacksmithing for PvP gear and Beltbuckles isnt bad.

    Engineering can make you a bit of money sometimes as well. I have made a decent amount selling pets and the low level hit trinket.

    Another thing I have been selling pretty decently lately is the low level Alchemy Stamina trinket.

  9. #9
    Thanks very much, all, for the advice! Thinking I may go the BS way, will give me to do with the ores when JC occasionally tanks.

  10. #10
    Reverb's Avatar
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    Tailoring and Blacksmithing certainly. Inscription would be the obvious choice, but if you are already time constrained it's not an option as the time input is insane due to milling and ink making, with the first portion not being something that can be done AFK without breaking the TOS. The benefits of tailoring (most undervalued profession in the game imo) and blacksmithing is that they synergize well with enchanting. Everyone needs a belt buckle though and you can sell armor sets for profit, and you will be able to make enchanted thorium blades to disenchant for greater eternal essences. Tailoring is great for enchanting as well since there are armors you can disenchant into materials needed for scrolls that work for every content era. Additionally you can sell profession specific bags, regular bags (netherweave, embersilk, illusionary), and shirts (most of them are profitable to make, especially the rich purple shirt). Its greatest value is definitely for making enchant mats though.

 

 

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