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  1. #1
    Acry's Avatar
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    Cashing in on Cash Flow, and or leveling a guild beneficially and efficiently.

    I saw a lack of an all together detailed post of imo, one of the most hardcore, and exciting goblin tactics. So I figured it was time for one, and time for me to give back to this excellent community with a guide and my experience.

    I'm assuming you've bought, or interested in buying a high level guild, and want to try to earn your investment back, and or extra cash. Or you've bought a guild that isn't quite 25 yet like I did and wanted to achieve guild level 25.
    There is several requirements, and steps to maximizing the effect of the cash flow perk, and leveling your guild quickly.

    1. A guild, obviously!2. SuperGuildInvite addon by JanniieSuperGuildInvite - Guild - World of Warcraft Addons - Curse3. High levels. Low levels will not bring much income, nor exp to your guild and will eventually become a waste of space in your guild when you start to get near the 999 cap. They are fine to add until you approach that cap.
    Step 1 - Buy a guild. Skip step if you have obviously!
    A quick, and dirty way to buy a guild is to advertise in trade. You'll never know how many guild leaders are actually willing to dump their current guild to move onto bigger and better things. These don't come cheap. It takes alot to tempt a guild leader to drop their guild and they will usually take everything valauble along with them - thus why we need to maximize on cash flow to earn our cash back. I paid 100k for my level 20 guild. I don't have the luxury of TCG mounts on my server so, this was the next best choice.Once you have your guild it's time to recruit.
    Step 2 - SuperGuildInviteSuperGuildInvite is the most annoying addon to any guildhopper who is constantly guildless. Not many people actually know there is addons for inviting EVERY unguilded person on your faction until they look into it.
    Once you've installed SGI you'll want to configure your optionsHere's what we have to work with, and heres some descriptions of each feature. Going from left to right.

    Enable - Self explanitory. This will enable the addon for this character. This addon is not defaultly turned on for any character last I knew.

    Send a whisper before inviting - This will send a whisper before inviting. The settings for this can be changed between: Whisper, after inviting - Whisper, and invite - Only whisper. I HIGHLY recommend Whisper, and invite. This will get the most members for least amount of effort. Unless you don't want to be known as "that guild that invites anyone that is unguilded" then do Whisper only.Auto

    Blacklist - This will add anyone who declines onto the blacklist immediantly. This is something I use. I don't want to get reported for spamming therefore I use this instead of the lockout timer I will mention further on. Decide if you want to use it or not.

    Auto-close after who search - I honestly don't think this works with Superscan which is the most efficent way. On an older version it used to close the /who box after searching, but it doesn't seem to do anything for me. Check it anyway.

    Don't display messages - This will prevent the whispers you send out to be displayed. This doesn't work with WIM(Wow Instant Messenger) Prepare to close all the windows, or just hit esc to close them if you have this.
    Use Advanced Filters - I will be copy pastaing the description of this from the addon maker theirself. I don't use this feature.

    Advanced filter gives more specificity to the pickier guild masters. In order to use this feature you have to enable the checkbox on the options frame, and then press Advanced Filtering. In this new window you chose what filters to use (more than one at a time is possible). If there are no filters you have to create a new one by pressing New Filter. Here you can chose what your filter will do. Do note that in order for a player to match a filter they have to match all parts of the filter.
    Customize Whisper - Here's where we decide we want to tell our possible exp/gold minions about our guild.

    This is my personalized whisper. I have used the tags it says you can use to make things easier, and I feel it necessary to add an incentive for higher levels to stay in your guild and earn guild activity if you aren't level 25.
    Superscan - Ah, yes this is the best part of this addon. This will scan for every class/level in the game and queue them up to be invited. Heres a screenshot of it in action.
    Purge queue will purge every possible minion it has found to be invited off the list.Clicking the invite buton will invite every possible minion it finds. Spam click this to invite everyone.I like to choose invites myself therefore I use that option which will pop up that side tab with names. There is often names, or people I try to avoid because I feel just by some of their names they are here to cause a problem. This makes minions leave.
    Click on the percentage bar to stop the scan at any time.The rest of the options just show your results from the superscan if you've canceled it and thus are the same thing.

    Lockout timers - This is how long you want it to wait before it invite the same person again. I highly recommend you enable this or blacklisting. This can and more than likely get you reported if you do it to someone several times.Level Limit - I recommend to go from 5 -> 85. Level 1-4s are often bots/bank alts, just general stuff you don't want invited.

    Thus concludes how to use SuperGuildInvite for minion recruiting. SuperGuildInvite is possibly the most convienent and easy to use addon for a goblin to use for guild management if you're in it for the gold.
    Step 3 - Maintaining your guild

    I highly recommend you run a 3 rank system for this.1. Joinee - This will be anyone and everyone invited. Set how you feel to decide to treat your minions. I myself have enabled repairs to keep my minions happy until level 25. My guild currently doesn't lose money but it doesn't gain any except from challenges. This is mainly because I have more low levels than I do high levels.2. Officer - This will be your friends, and or your alts.3. Guild Master
    General Stuff: Set your guild info accordingly to how you feel and your welcome message.Here's mine.

    Guild bank: I have 2 tabs open for my members. They are all FFA. I toss junk in there I don't want from my characters and other people tend to do so as well. I don't expect to see anything valuable here, nor should anyone else. This just keeps your minions happy.

    Hitting the member cap: Once you've hit near 900 members I highly recommend you remove everyone from 1-20 that hasn't logged in on some time to clear space. Make sure you state what you're doing in guild chat beforehand or you will confuse your minions and they will probably consider guild hopping to avoid such a fate.

    Incentives: I highly recommend you offer incentives. If you don't, you will probably run into the case where nobody parties together to do anything, nor even talk to each other. Get your members to do PVP/Arena as that is the easiest guild exp there is.
    Ideas to try on your own, or ways to improve if you want to put your guild to super use.
    Offer ranks as incentives for your minions. Minions love ranks. Here's what I'm trying for this idea. Thanks to Antares on IRC with this suggestion:

    I will be promoting based on whoever gets people to communicate, do dungeons together. Whoever can get these together and provide some sort of proof (links to screenshots, etc)will be provided some sort of reward. Other ranks will be based on activity.Mail/whisper <namehere> with what you have if so!

    I'm looking for people who are willing to shoulder some responsibility. You need to be able to make decisions based on established rules, and be willing to help mediate conflicts. Mail <namehere>
    I have observed more guild activity, challenges, and communication since I have put this into place.
    Set up calendar invites for transmog runs if you're wanting to do some. Pay your minions however much you feel they're worth in helping you get the gear you want.
    Look at the professions of your minions. If you need something in particular put it in the guild news or send them mails/tells saying you want them to farm something, and you'll pay them. Even better, put your shopping list in your guild info/news <credit goes to @ Z Man for this one>

    UPDATE: MAKE SURE YOU LOG ON YOUR GM CHARACTER AT LEAST ONCE EVERY 90 DAYS failure to do so and you may find a level 5 has dethroned you for guild master. If you quit I HIGHLY recommend you remove EVERYONE. This will bite you on the butt if you don't due to the automated system.

    Conclusion - SGI completely makes leveling, and banking on cash flow easy. Within half a month span I bought my guild I have obtained these statistics on a medium pop server.

    Level 20 -> halfway to 21.


    If you manage your guild correctly you will see gold slowly pour in unless you have repairs on, and guild achievements. Offer incentives for your minions to do something profitable for you as you wish. You have an army to work with.

    Please suggest any improvements you may, and or ideas to my post. Thanks for reading. Good luck with your guild.
    Last edited by Acry; April 19th, 2012 at 08:29 AM.
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  2. #2
    Sinshroud's Avatar
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    Looks good, there has been a lot of discussion about this going on in the Wind Trader Stormspire section, and I've been meaning to write a guide on this, good job for doing it before me

    The main problem with using this effectively, is you actually need to organize stuff like rated battlegrounds, heroic runs, even raid boss clears in order to truly benefit from leveling the guild and from gaining gold from the cash flow. Completing guild achievements or events is a very good source of gold if organized properly.

    Perhaps you could consider adding a few strategies on how to recruit members to do the work for you (like promoting them to officers, paying them x-amount of gold per month if they work on constantly inviting members to the guild, organizing events, etc). Once the guild is very big and level 25 you can basically stop paying that person to recruit people for you, perhaps just offer them some kind of perk to organize stuff for you (some people will do it simply for the officer rank and to feel important).
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  3. #3
    Acry's Avatar
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    Quote Originally Posted by Sinshroud View Post
    Looks good, there has been a lot of discussion about this going on in the Wind Trader Stormspire section, and I've been meaning to write a guide on this, good job for doing it before me

    The main problem with using this effectively, is you actually need to organize stuff like rated battlegrounds, heroic runs, even raid boss clears in order to truly benefit from leveling the guild and from gaining gold from the cash flow. Completing guild achievements or events is a very good source of gold if organized properly.

    Perhaps you could consider adding a few strategies on how to recruit members to do the work for you (like promoting them to officers, paying them x-amount of gold per month if they work on constantly inviting members to the guild, organizing events, etc). Once the guild is very big and level 25 you can basically stop paying that person to recruit people for you, perhaps just offer them some kind of perk to organize stuff for you (some people will do it simply for the officer rank and to feel important).
    Thanks, and you're welcome :P

    Indeed, those are the issues. I wrote up to what I've experienced so far and you have some great ideas I'd like to expand on and to include in this but, rather than just saying "do this, do that, can't guarantee it will work out cause i haven't done it, etc" I'd like to experience it first hand and then give some advice on how to approach it. I think I will do this once the guild hits 25 because it seems the 10k incentive is enough for now, and I haven't really tried to determine who would be right to abuse to do such a job. Currently this is just a "get the guild started" efficiently, and quickly. I will definitely expand though when I've experimented a bit, and perhaps add a "try on your own and report in how it goes section". Just so people know there's some other ideas to play with.

    It's late though, and I need some sleep. Thanks again for your input - your guides were sort of an inspiration to write this up =)
    Last edited by Acry; January 11th, 2012 at 04:12 AM.
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  4. #4
    Elgskred's Avatar
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    To increase activity you could announce weekly rewards to the top three og guild activity

  5. #5
    Sinshroud's Avatar
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    @Acry fair enough, I know what you mean. It just doesn't feel right to preach about stuff you haven't experienced first hand. Maybe you could turn it into a sort of documentary where you update it slowly over time with what you are trying, if it worked, what didn't work, etc.

    Quote Originally Posted by Elgskred View Post
    To increase activity you could announce weekly rewards to the top three og guild activity
    Ye I actually remember someone mentioned they did something like that once, might have been Gevlon actually - not sure.
    To get the guild leveled they were offering monetary rewards to the top weekly contributors to the guild.
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  6. #6
    Acry's Avatar
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    Quote Originally Posted by Elgskred View Post
    To increase activity you could announce weekly rewards to the top three og guild activity
    Yeah, I was considering offering runner up prizes to my minions. I'm gonna think about some ideas tomorrow and test some.

    @Sinshroud mhm, I'm gonna edit the post up a bit and fit in some room for such (perhaps a filler post that is just linked to so it's not a huge wall of text)
    Last edited by Acry; January 11th, 2012 at 04:27 AM.
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  7. #7
    Kathroman's Avatar
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    This is actually something I've been considering myself on a small and/or large scale. A few ideas:

    1) Having someone else run the guild - why not make it democratic? Have nominations, and a vote every month. This will offer more incentive for them to do a great job of running the guild, since there will be some form of accountability. Feel free to offer some incentive to the position (especially if nobody volunteers), but just make sure that the expectations are clear and everyone knows exactly how their success will be measured.

    2) Flat numbers vs. %'s - I like what you did with the 10k incentive there, but you potentially set yourself up to get burned - the reward should really be tied back into the actual activity in some way. Either take the total amount of guild experience generated over the period and base the reward pool on that, or make it something like a % of the revenue brought in from the cash flow perk itself. This will offer even more incentive to be as active as possible, since the more active they are, the more gold they could potentially win. I'd would also offer something like a raffle instead of a flat out winner, since guild activity is a capped number. It's sort of a "rich get richer" scenario, and you may find that newer members to the guild or those who have been away for the beginning of the period may feel less motivated. If everyone has a fair opportunity to win and each person's own activity increases the size of the pool, I believe you will really maximize their motivation here.

    3) As I've been thinking about this, I'm considering working out some sort of valuation system for guilds. I think this accomplishes 2 things. First, it would establish a baseline. Right now, people seem to be throwing their money at these things without much regard for whether there will be a return or not. I understand this is probably because the majority of people are looking at this as just a purchase and not an investment, but I do agree that there a market here, so I'd like to change that. Second, it would directly benefit people who choose to dabble in buying and selling of guilds. It would help to actually create a market for this is situations where there might not otherwise be one, and it would also help to push the notion of increasing the value of your guild onto the general public. Let's face it - the average WoW player loves to see those big numbers, and REALLY loves to be the best or the highest. Just look at Gearscore...

    Thoughts?
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  8. #8
    Acry's Avatar
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    Quote Originally Posted by Kathroman View Post
    This is actually something I've been considering myself on a small and/or large scale. A few ideas:

    1) Having someone else run the guild - why not make it democratic? Have nominations, and a vote every month. This will offer more incentive for them to do a great job of running the guild, since there will be some form of accountability. Feel free to offer some incentive to the position (especially if nobody volunteers), but just make sure that the expectations are clear and everyone knows exactly how their success will be measured.

    2) Flat numbers vs. %'s - I like what you did with the 10k incentive there, but you potentially set yourself up to get burned - the reward should really be tied back into the actual activity in some way. Either take the total amount of guild experience generated over the period and base the reward pool on that, or make it something like a % of the revenue brought in from the cash flow perk itself. This will offer even more incentive to be as active as possible, since the more active they are, the more gold they could potentially win. I'd would also offer something like a raffle instead of a flat out winner, since guild activity is a capped number. It's sort of a "rich get richer" scenario, and you may find that newer members to the guild or those who have been away for the beginning of the period may feel less motivated. If everyone has a fair opportunity to win and each person's own activity increases the size of the pool, I believe you will really maximize their motivation here.

    3) As I've been thinking about this, I'm considering working out some sort of valuation system for guilds. I think this accomplishes 2 things. First, it would establish a baseline. Right now, people seem to be throwing their money at these things without much regard for whether there will be a return or not. I understand this is probably because the majority of people are looking at this as just a purchase and not an investment, but I do agree that there a market here, so I'd like to change that. Second, it would directly benefit people who choose to dabble in buying and selling of guilds. It would help to actually create a market for this is situations where there might not otherwise be one, and it would also help to push the notion of increasing the value of your guild onto the general public. Let's face it - the average WoW player loves to see those big numbers, and REALLY loves to be the best or the highest. Just look at Gearscore...

    Thoughts?
    1. It'd be nice to have someone else run the guild if you decided you wanted to try to max out what you got out of it, especially with a democratic system. But, from what I'm experiencing so far is there doesn't seem to be any interaction between any of the people I recruited (Probably a fault on my part) so I was doing the "self managing w/ little effort" part just to get guild exp/cash flow in. It seems to be working so far. With my raiding guild dropping to 10 man, and me being benched I can more than likely try to put some of these ideas in place.. I just feel like it's going to be very hard to approach it at first.

    2. At level 20, as long as I'm recruiting consistently I -should- have my guild at level 24 at least by the end of January. I'm not too worried about being burned.. it's a lot more than I would of got solo, lol. Percentages are probably a better way to approach this but, the 85s will always win just simply due to how the guild activity works. My problem atm is recruiting people at 85 which would benefit the success a lot better, but with a mass recruit leveling guild I feel it's best to recruit them while they're low level, and then they will feel an 'attachment' to stay. I've recruited some 85s and they'll just leave after an hour or two.

    3. I think the value of a guild is determined by like 90% of it's level and rest achievements/1% name(cause you can pay for a rename now). You would more than likely want to get the feast/cauldrons/dark phoenixs/critter killers/banners before you tried to sell a guild to max out its profit. I was thinking for some of the "honored" achievements that require a guy with such as Tarecgosa to convince them with payment to get to honored in your guild just to get the whelpling unlocked. This would work with other achievements, but I don't think a pet would increase it's value enough to make back what was spent on keeping that guy in the guild, he'd probably have to be flat out broke to be convinced to stay in the guild.

    Update to my guild - still halfway to 21. Seems a lot of the people who were decimating guild exp hadn't logged on within the last 2 days. I increased my inventive to a 1st/2nd/3rd place, and I haven't been able to tell if there was an effect yet. The guild now has 458 members. I'm wishing the GMOTD could include more info. I'm going to have to put a message to read guild info soonish so I can get people to actually complete 7/7 dungeon challenges.
    Last edited by Acry; January 12th, 2012 at 10:49 AM.
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  9. #9
    I tried this mod last night and did not have any luck.

    It seemed that its filter searches for people were too wide, and was often hitting the max number or peple found for a single "/who" causing it to not find any unguilded people.

    I fired up TB assimilator, which at the moment only whispers and does not have many of the features of this mod, I have invited 10 people in 5 minutes!

    Some work needs to be done to filter in smaller chunks if it is going to find unguilded people on smaller servers!

    /Steely

  10. #10
    Acry's Avatar
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    Quote Originally Posted by steely View Post
    I tried this mod last night and did not have any luck.

    It seemed that its filter searches for people were too wide, and was often hitting the max number or peple found for a single "/who" causing it to not find any unguilded people.

    I fired up TB assimilator, which at the moment only whispers and does not have many of the features of this mod, I have invited 10 people in 5 minutes!

    Some work needs to be done to filter in smaller chunks if it is going to find unguilded people on smaller servers!

    /Steely
    Hm, it sounds like you're actually on a bigger server in that case. I haven't experienced such a problem with it on my medium pop(nor has Zerohour on the most populated server/faction in the game) Good to know there is alternatives, though.

    Were you happening to just be searching 85s? That would explain such a thing seeing as that is usually the majority of people
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