Register
Page 1 of 2 12 Last
Results 1 to 10 of 19
  1. #1
    Dabble's Avatar
    Posts
    5
    Reputation
    0
    Tagged in
    0 Posts
    Add to this user's reputation

    Low Risk Steady Cash Flow Methods?

    Hi, I've been steadily amassing a good deal of gold over the past year, am working on my first million using primarily Inscription but also dabble in Alch, Ench, JC. Current progress is 700k so I'm confident in those areas. However, I've recently agreed to take some of the funds from our guild bank and speculate on the AH a little with a view to turning about 10k into a steady flow of gold for the guild bank. I don't want to step on my own toes by using the strategies I use for myself, so I was wondering if anyone had any suggestions for low risk, steady profit strategies that are largely AH based?

    I'm planning on using JC a little to do the shuffle to vendor cut greens and transmute inferno rubies, and am looking into volatile flipping/stack splitting etc. I don't use Auctioneer- prefer Auctionator, but I wonder if I should perhaps try Auctioneer for deal spotting > flipping. Any thoughts?

  2. #2
    I would not say yes to a deal like that for the guild, its a lot of work, for no profit? Its like you are giving your guild gold, only in your case you use the guilds gold to make more gold, losing the time you would otherwise use to earn gold for yourself. So, you are indirectly giving gold to the guild.

    You could start a bank, yes a bank. Loan gold to guildies for 10% interest, max amount; 2k gold, max time; 2 weeks. They borrow 2k, pay back 10% more within 2 weeks. 200g profit. Use a gbank info tab to keep track of who borrow what and when. You dont risk your own gold, and guildies could/would be kicked if they dont pay back. Alternatively, make a pvp toon on the other faction and bully them into paying :P

    I wouldn't be stepping on my own toes, not competing with myself, not cutting down on my own AH time to make gold for the guild.

    Loanshark ftw ;P

  3. #3
    Your definitly going down a slippery slope with using other peoples gold. It can be useful to get yourself started but once you have adequet funds by yourself your simply working for them and giving away vast chunks of what you earn.

    Even if you use the gold to expand into areas you don't currently deal in then why not simply use your own gold and reap yourself more profits?

    If you wanted to earn gold for the guild why not pay them to do some work for you such as prospecting or DEing. It frees up a lot fo your time by getting them to do the donkey work, you give the guild gold and you expand your empire to generate more gold for yourself.
    Or you could pay the guild to farm materials for you where they sell you mats at a cheaper price and a cut goes into the GB.
    Everyone wins.
    Last edited by Thefluffyrocker; March 19th, 2011 at 11:59 AM.

  4. #4
    Dabble's Avatar
    Posts
    5
    Reputation
    0
    Tagged in
    0 Posts
    Add to this user's reputation
    I'm not too worried about the time factor, I'm online every evening with four days days out of raiding and it's my partner's guild. It's also a fun challenge! I'm an officer in the guild too so I can't do anything that is dubiously motivated either lol

    This is just one of several ways that we're looking to generate money for the guild bank so that we can offer repairs, consumables etc and not worry about running dry. We're a small raiding guild so the odd boe does generate cash but it isn't really enough to sustain us if we want the guild bank to make a positive contribution to raid progress.
    Last edited by Dabble; March 19th, 2011 at 12:39 PM.

  5. #5
    There's nothing dubious about giving people tasks such as prospecting and paying them to do so. Pulling figures out of thin air for representative purposes, you could offer to pay 1g to the guild for every stack of ore they prospect with 90s going to the prospector and 10s going to the GB and then maybe give the GB 10% of any profits you make selling anything generated from what is created.
    The people doing the work get paid a decent wage for their efforts (including you) while helping the guild and not impacting on your business.
    As you will have a lot more free time due to not having to do a lot of the menial work you will have more time for other things or simply to make more gold which will also more than make up for the cut you are giving away to the guild bank.

  6. #6
    Base's Avatar
    Posts
    12
    Reputation
    1
    Tagged in
    0 Posts
    Add to this user's reputation
    We use a system of guild contributions. We made a list of (useful) items people can contribute to the guildbank. In return they get a certain amount of DKP for it which they can spend in raids. There is a set amount of DKP per week you can gain this way so its not too unbalanced towards the rich (a bit less than you get for an evening of raiding).

    Guild members with appropriate rank can buy stuff from the guildbank for half AH price, or in certain cases a fixed price.

    Basically you are printing your own money as a guild this way, all you need is someone that can track the incoming donations and awards DKP, you could be that person. This wont interfere with your own gold making scemes, yet supports the guilds cashflow.

  7. #7
    Dabble's Avatar
    Posts
    5
    Reputation
    0
    Tagged in
    0 Posts
    Add to this user's reputation
    The DKP idea is one of the other strategies we are using, but we've only just started it and haven't had many takers. Do you cap how much DKP they can get per week? I ask because we've put a cap in place and I think that's might be making people think it's pointless to bother.

  8. #8
    ExtremeEagle's Avatar
    Posts
    198
    Reputation
    9
    Tagged in
    37 Posts
    Add to this user's reputation
    Like others said, if there is another low-risk way to make gold out there that you're not doing currently you would only be taking gold from yourself by doing it with the guild funds.

    If it was me in the position, I would swing the opposite way and go for higher risk. Have it understood before you start that you're not liable for anything, do some research then try flipping boe epics.

  9. #9
    Base's Avatar
    Posts
    12
    Reputation
    1
    Tagged in
    0 Posts
    Add to this user's reputation
    Our DKP list has set amounts of DKP per item, based on raw mat cost usually. We aim for about 200g per DKP. Belt buckles cost (in mats) about 170g to craft so we accept belt buckles for 1 DKP each.

    The max contribution we allow per week is 5 DKP (or roughly 700-1300g in mats). This translates into roughly 500+g when members take stuff out of the bank. Some members contribute every week, some dont at all. All is fine with us, but in the end the funs make raiding cheaper so everyone is fine with it (cheap gearing, enchanting, flasks, and 150g per day free repairs).

    We gain about 5DKP for an average 25 man raid and +2 for a progression kill. So your weekly contribution equals an evening of raiding. For some this is not worth it, for others this is very much worth it. Some just contribute because they know it helps the guild.

    I hope this helps you possibly tweak your system, even if your numbers and balances might vary.

  10. #10
    Dabble's Avatar
    Posts
    5
    Reputation
    0
    Tagged in
    0 Posts
    Add to this user's reputation
    That helps a lot actually, thanks! We have been equating the cap to one boss kill, which is perhaps on the harsh side. I will see if I can encourage more lenience from the other officers

    Extremeeagle- I think you might be right. It would be less time consuming to flip high value items, I just need to grow the fund enough first!

 

 

Similar Threads

  1. Replies: 14
    Last Post: July 12th, 2011, 08:01 AM
  2. Replies: 7
    Last Post: March 10th, 2011, 06:13 AM